Bug Spawn Improvement

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Author: Azure Fang

Last revision: 18 Jun, 2019 at 03:01 UTC

File size: 45.06 KB

On Steam Workshop

Description:

When a planet is generated in vanilla Starbound, the engine selects a single bug from the planet’s biome, and that bug becomes the only bug capable of spawning on that planet; if you want to find any of the other bugs from that biome, you have to hunt down new planets and hope the engine rolls in your favor.

This mod changes that by forcing all bugs applicable to a particular biome to spawn on all valid planets. This means that all forest biome bugs will spawn on a single forest planet, all midnight bugs on a single midnight planet, and so on. This does not change spawn rate – spawns in general will still be relatively uncommon – it only changes spawn diversity.

As with most mods that alter spawns, planets that have already been visited will be unaffected – you will either need to start exploring unexplored planets or clear out planet files from your /universe folder for this to take effect on previously explored planets. If you wish to reset previously visited planets to take advantage of this mod, please read this thread.

This mod only deals with vanilla assets. This means it can be safely uninstalled at any time with no threat of damage to planets or saves – the spawns will remain in effect on planets explored while this mod was installed even after it has been removed.

Non-Steam Versions

Nexus Mods links removed in protest of recent changes removing creator rights.