Void Corp 1.1.1

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Author: Hercules10104

Last revision: 15 Jul, 2021 at 15:33 UTC

File size: 15.94 MB

On Steam Workshop

Description:
What is Void Corp?

Void Corp is a mysterious corporation of a dimension lost in the continuous space-time, an extremely hostile and turbulent place.

With a blend of technology and magic, its vehicles possess irrational power and toughness compared to any other.

As for the mod

This is my first mod at the Steam workshop.

With a generous and big proposal, I seek to make a mod that surpasses the adventure of the game itself!

New Blocks, Wheels, Weapons, Cabins and more!

Little by little I’m updating the mod and adding new items and mechanics (or at least trying)

I can’t promise that the mod will actually be finished but I’m doing my best and working hard.

If you find any problem or bug or even balancing suggestion, don’t forget that there is a comment field, ok? after all I did several tests, but one problem or another escapes.

Sign up and enjoy the power of the void corporation!

Note

The mod was made to surpass the features of the game itself, in fact it will be considerably appealing!

From version 1.1.1 the mod needs Nuterra to work!

Possible questions

Q: From the inventory icons or the models themselves, it is possible to assume that the mod should have emissive texture.
Why doesn’t it appear or shine?

A: In my tests, this was one of the first things I noticed, but I tried to fix this problem in every way possible! the emissive texture is present but it doesn’t appear in the game.
Seriously I even tried to redo the mod project from scratch! but if anyone knows a solution, leave it in the comments.

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Q: I entered R&D Labs to test the mod blocks but when I build a vehicle with the mod blocks and turn it into an enemy, the game crashes.
Is this mod problem?

A: Yes and No
Honestly, it took me days to realize this problem and another 4 hours to figure out why I think it happens (after testing)
I assume it’s because the void blocks belong to a separate corporation other than those of the game itself.
Maybe it’s an AI setup but I don’t have access to that kind of programming.
At the moment I don’t recommend making vehicles with void blocks to use them as enemies in creative or R&D Labs. (If you want to ask for an explanation for this, ask the game developers ¬¬)

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Q: I tested the mod in survival mode but there’s a problem, when I unlocked the Better Future corporation, the reward boxes only give void blocks or very rarely comes an item from the corporation itself, but in the terminals it’s extremely rare and comes very little.
Was this supposed to be like that?

A: No but it’s the best I could do!
Unfortunately, terra tech’s mod creation system doesn’t let me accurately program the rarity of the blocks, even though they’re all rare they come with plenty of it, that’s because the mod has 101 blocks and even if the chance was scheduled to 1 % per block would still come much more blocks from void than from Better Future. (I wonder, did it cost developers to program for rarity to be set by a number?)

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To find out more about updates, see the updates page!

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