zs_deviations
Lost in Time.
A map set on an abandoned water plant months after the apocalypse which happens to be sitting on a time fracture, connecting to other timelines and realities…
It has a bunch of open areas, a dumb amount of viable and good cading/sigil spots. Lots of props and just very nice visual quality i guess.
Probably more of a sandbox map than zs at this point but ehhh.
Features:
-Fully npc noded (Save for some areas in the void, due to the geometry of those its kind of hard to get pathing to work)
-Nice lighting and ambience
-Detailed Soundscapes
-Bunch of Easter Eggs
-Optimized af
-Time Fractures (Teleport) to move around the top and bottom of map
Credits:
-Komaokc for the amazing skybox (Sky48)
-Somethingelseishere for the song in Wave 5 (check them out, they’re great c:) :
https://soundcloud.com/something-else-is-here
-INFRA for some models here and there
-Transmissions: Element 120 for some textures
-Black Mesa for a bunch of textures as well
-All custom decals by me
Small notes:
* Due to quirks with how zs team tags work in the editor you sadly cannot use the Teleport in the void section inbetween blackout and purifier 1 while outside the zombie survival mode. You can use The teleport in blackout and the blue teleport in the Engine Room however.
*The Music will only trigger in the ZS gamemode. obviously
*HDR MUST BE TURNED ON, the map only supports hdr currently otherwise you will get a lot of visual errors
*Requires CSS.
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This one took a while to make. its been in development for over a year and a half now, it was kind of a messy and chaotic in the good and bad ways, i regret some decisions i made early on but whats done is done, and the end result was nice even if i did end up getting too ambitious for my own good once again. I might make an update at some point to reduce the filesize further if i find the time.
Its probably gonna be my last map. If i ever post another its gonna be a remake of older maps of mine idunno, either way hope you enjoy it.
Blame the file size on Scott B)