gm_erased
Contains a Navmesh and is fully info_noded, including air nodes. HDR and LDR Supported.
This is an abstract vertical Sandbox map made with entirely custom materials, up to 2048×2048 pixels in size, consisting of a large pitch-black chamber lit by an opening in the ceiling, revealing a descending spire of marble stairs, pillars and platforms. All that remains of a place long ago consumed by the void. Key Points :
- A layout based on verticality, which lends itself well to NPC combat.
- Secrets to discover in the darkness.
I started working on this map after I released gm_obselisk, originally intended to be a smaller map but I really enjoyed how the layout was coming together so I expanded it and eventually this is how it turned out, I am really happy with how it turned out in the end, I hope you like it!
Credits :
Various Filter Forge Authors, whose filters I used for the textures. I will credit them properly here and on Obselisk soon.
Valve, for the lightray texture I ripped from CSS.
Thank you
