[TFA][AT] CoD WW2

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Description:
Brought to you by Two and a Half Men

Huge thanks to Olli and Mav for teaching me everything i know.
4+ Months of on and off work. Way more hacky than MW2CR since i cant code for ♥♥♥♥. Hopefully its stable enough to appear usable on the front end. If you want to lose faith in humanity feel free to look at the lua on the backend, help.

If you want these weapons on CW2.0, check out Moka’s pack [on hiatus?]

Just a heads-up, id recommend subscribing to all of these if you plan on actually using them. The way firing sounds work in cod WW2 is that they all share sounds. Ex, the AVS-36 is made up of the Gewehr, FG42, Lewis, and M1Garand. So yeah…

Features:

World models from the game
C_Hands
nZombies stats (untested)
All attachments
Jamming stats
DInventory 2 stats
COD damage range LUT

Credits:
  • Olli – Thumbnails & help
  • ( λ ) Hidden – Projectile spread code
  • TFA – TFA base, stencil sight code
  • Yurie – TFA base, stencil sight code, material method, Ammo pickup sound code
  • DBot – TFA base
  • Moka_Akashiya85 – Inspiration to finish this pack
  • Қatka – PCF converter
  • Scobalula & Porter – Greyhound
  • ThomasCat – IW7/S2 QCI
  • Yurie, TFA, Dbot – TFA CSGO Smoke & Flashbang code
  • New World interactive – Insurgency particles & sounds
  • SHG, Raven – Call of Duty: World War 2

If WW2 was S2, and Vanguard is S4… then what was S3?

Note:

You are not allowed to modify, use parts of and create deriative works from contents of this addon without permission. This includes both code (Lua) and art assets (models, materials, textures, sounds). Reuploading any parts of the addon is a direct violation of Steam Workshop Rules[wiki.facepunch.com], Steam Subscriber Agreement and Steam Online Conduct.