Endless Faction Traits
Adds numerous new faction traits, allowing you to specialize toward a certain empire or victory type, weild abilities previously only faction specific, and experiment with a few game changing traits. All new traits are included in the "various" category, and are listed below.
Science and Industry
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Curious (3 Levels) – Increases Science on cities by 10%.
Hardworking (3 Levels) – Increases Industry on cities by 10%.
Relics of the Past – Anomalies give +5 science.
Watermills – +1 Industry on Rivers.
College Funding – +1 Science per population.
Production Line – +1 Industry per population.
Marinas – +2 Science on Water.
*Peer Reviewed – +20% Unit Maintance, -25% Dust Production, +1 Science per district, +1 Science during winter.
Endless Salvage – Only Industry FIDS on ruins, +7 Industry on ruins, x2 Industry on ruins
Economy and Growth
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Fertile (3 Levels) – Increases Food on cities by 10%.
Seafood – +1 food on lake, ocean, or river disctricts including in the winter.
Floodplains – +1 Food on rivers.
*Dust Driven – +25% Unit Buyout reduction, 20% building, and 15% settler. 0.5 Industry multiplier, and additional +1 dust on districts during summer and winter.
Vegetable Gardens – +1 Food per population.
Lighthouses – +2 Dust production on coastal districts.
Sustainable Housing – -.2 Food for population upkeep
Approval and Influence
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Beach Resorts – Increases City Approval on Ocean or Lake districts by +2.
Expert Diplomat – +4 Influence per peace, and +8 per alliance.
Art Academies – +1 Influence per population
Festivals – +2 City Approval on cities.
Motivational Leaders – +2 City Approval per hero, and +1 influence per hero.
Sprawling – Reduces City Expansion Disapproval from 10 to 5.
Military and Defense
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Reinforced Walls (3 Levels) – City Defense increased by 50, 100, and 200.
*Elite Soldiers – 20% Unit cost increase, +20% unit health and damage increase. +20% military upkeep.
Golden Heart – +2% unit health.
Combat Techniques – +2% unit damage.
*The Draft – Unit Cost Reduction of 20%, Unit health and damage decreased by 10%, military upkeep decreased by 20%, and City Approval lowered by 10.
War Economy – +10% Unit Production per war.
Minutemen – +2 Experience per turn on Militia
Experienced Tactician – +2 Experience per turn on Armies
Misc.
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Assimilation – Villages give 2 workers instead of 1.
Iceborn – Units recieve an additional +2 movement during winter on land, water, and +2 vision in the winter.
Low Cost Alloys – 5% Building Cost Reduction.
Heaven Beetle – Increases city base FIDS output by 3.
Cursed – Allows use of Black Spot.
Harsh Negotiations – Allows forcing of truces.
* = A major change to gameplay.
Note: To OP stacking, you cannot have two of some abilities. (Mainly unit production % or opposites)
Drop a comment if you have any suggestions, you find a mistake, or if you enjoy this mod. I will attempt to respond to all comments.
Check out my map collection with all of the maps I’ve made for Endless Legend!
http://steamcommunity.com/sharedfiles/filedetails/?id=788428445
Additional Recommended Mods for this mod:
Increases the trait count. This will likely also effect the pace of the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=560024134
Adds "tiny traits" to fill up the last few points
http://steamcommunity.com/sharedfiles/filedetails/?id=549634394&searchtext=tiny+traits
Known Issues: None
