City Sack & Liberation Mod by Dresden

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Author: Dresden

Last revision: 7 Apr, 2019 at 20:41 UTC

File size: 108.54 KB

On Steam Workshop

Description:

This mod allows all factions to Sack, Liberate and Loot cities. Compatible with all patches and all mods.

Occupation Options

Sacking a city gives you money and you don’t take the city over. Buildings are damaged 25% and public order is lowered by 40 on the first turn and 15 (-1 per turn) afterward. The garrison and all captives are killed.

Looting a city gives you more money than sacking and you take the region over. Buildings are damaged 50% and public order is lowered by 70 on the first turn and 20 (-1 per turn) afterward. All captives are enslaved.

Razing a city destroys all the buildings other than the main city building (which is damaged). Public order is lowered by 55 on the first turn and 5 (-1 per turn) afterward. All captives are killed.

Liberating a city resurrects a destroyed faction when you are taking over one of their original starting regions and makes that faction your military ally. It lowers public order by 5 (-1 per turn) afterwards.

Compatible with most other mods. Save game compatible.

(This is a limited version of my other mod. It is for those players who prefer each culture type to have their own unique diplomatic options but still want to be able to sack, loot and liberate cities).

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