CustomFactionsUnlocked

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Author: Nora

Last revision: 16 Dec, 2017 at 04:25 UTC

File size: 1.84 MB

On Steam Workshop

Description:

*****DISCLAIMER*****
Due to IRL reasons, I don’t have enough time to keep this mod up to date and fixed up. Fortunatelly, GATC has made their own version of this mod, which if nothing else they should be more likely to update and keep working. I HIGHLY suggest you subscribe to their mod instead of mine.

Search for:
FreeformCustomFactions
steamcommunity.com/sharedfiles/filedetails/?id=1423364811

This mod unlocks all the core traits used in the core factions. Play with whatever combination of units and traits that You want!

Adds a few tabs in the Custom Faction creation menu. To see most of the new options, You have to deselect the units and quest that the core faction already has.

When You start the game, the different units will be spread out around each other. I can’t find how to fix this issue, but the units do stack and this does not pose a gameplay issue.

I HIGHLY suggest looking up or knowing the different faction quests, as some of them require You to biuld a certain unit, and it might be impossible to complete the faction quest if You
pick random units.

NOTE: To see and choose the Allayi units, You have to have the "Shifting" Major Trait selected. Because of this, I reduced the cost of Shifting from 20 to 5, and
made the starting, 1st and 2nd Era units cost 5 points each. This way, You would total the original 20 if You chose all of them, but get a "discount" if You pick less.
ALSO, if You choose a Cultist settler, You cannot make them from the start. You need to go to the army window and create a new design of the settler, and it will appear as it should.

I’ll try and look into setting a custom faction point system, but for now it’s set to 105 points. You can navigate to "E:GamesSteamsteamappsworkshopcontent" and look for the mod folder,
where You can adjust the values Yourself. in the content folder, You should see a folder with random numbers (one for each game that has workshop mods installed), and inside more folders
with random numbers (one for each mod for the game) You can identify which mod it is by the name of the .xml file in the root of the folder. From there, go to "simulationFactionTraits[Affinity]"
and look for the "cost" value on the side (Please see the screenshots for more info).

Because of this, this mod does NOT work with other mods that alter the point values, but You can change them manually.

Please let me know if You find any issues or want to give feedback!

Disclaimer: While making this mod, I came across a mod made by NecroTheif ( ) The mod they made is out of date, and it seems like
creator is not going to update it anytime soon. I took their mod and, using it as a template, fixed it and made it suit my wants more.