Deadly Winters
Makes the ‘winters’ cripple everyone more, and balances militia to be less effected then troops.
makes units have a chance to have:
-60% to -90% movement speed,
-75% health regen
-90% health regen to allied units
-50% attack
-40% defence
-25% max health
-20% health for malita (attack and defence is base[-30%] for malitia)
-2 vision range on all non winter immune units.
makes districts have a chance to have:
food tiles to loose 1 to 3 less food production,
dust tiles to loose 1 to 3 less dust production,
industry tiles to loose 1 less industry production,
science tiles to loose 3 to 4 less science production,
-2 vision on district.
makes cities have a chance to have:
-75% food production, or ‘0.75*’ food production (which may be the same thing),
-50% to -75% dust production, or ‘0.75*’ dust production,
-15% to -25% industry production.
-2 vision on points of interest(quests, e.c.t.)
(no change on approval/resources/resource bonuses)
if this version doesn’t work, try the NMM (Nexus Mod Manager) version:
http://www.nexusmods.com/endlesslegend/mods/17/?