Empty’s Gilded Legion

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Author: EmptyBruhhhhhh

Last revision: 2 Feb, 2024 at 12:49 UTC

File size: 3.7 MB

On Steam Workshop

Description:

Balanced for vanilla, there is a SFO version as well.

It adds a 100 men strong unit of extra long spearmen (double the weapon reach of regular ones) for all Tomb King factions.

They do not exist in lore and I made them up always wanting some semi medieval sand people but don’t have time creating a whole new faction so I added them as desert roamers that are not undead but more like a cult devoted to Tomb Kings.

If I were to give them something proper, I’d say they are a band of Dark Elves that descended from Ulthuan during the time of exile, preferring Great Desert of Araby instead of Naggaroth. Spending over two thousand years in the desert they learned a lot about the Tomb Kings and made a warrior cult that would server them upon their reawakening.

I kept all of them similar, but will think about adding some small variations between units and maybe a sword unit as well.

Recruitable at Tier 4 Stables for Tomb Kings (Even though they are infantry) that building made the most sense balance wise.
They don’t benefit from lord and faction bonuses so I’m not sure how well they fare in late game. Thought they benefit from upkeep and recruitment reductions as well as (Army) bonuses.


Armoured
Shielded
Anti-Large
Charge Defence Against Large Foes

Price Multiplayer: 1400
Recruitment on Campaign: 1400
Upkeep Cost: 340

Stats:
Armour: 120
Leadership: 85
Speed: 38
Melee Attack: 34
Melee Defence: 52
Weapon Strength: 39 (Base Weapon-12, Armor-Piercing-27, Bonus vs. Large-28)
Charge Bonus: 16

Passive Abilities:
Expert Charge Defence
Charge Defence vs. Large
Disciplined
Hide (forest)
Immune to Psychology
Charge Reflection

Resistances:
Ward Save: 10%
Missile Resistance: 20%
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