Frey
Frey, the Slated Emissary, is a swift, evasive fighter. No action done in half-measures, he leverages low air-friction, bursts of speed and his incredible jump height to weave and dance through and past his opponent’s attacks.
Whilst Frey’s top-momentum and ground speed is a sight to behold, he is also fairly vulnerable in the air due to his very low actual air-speed. He also pays for his speed and excellent grounded attacks in weight, being among the lightest of fighters (in spite of his impressive height and stone cloak and boots!)
Brittle Stone:
Frey wields the power to shape and draw out stone from his surroundings, usually in the form of stone poles, though his stone is always remarkably brittle. As such, he shaped his fighting style around this drawback.
Evasive Strongs
With practiced grace and ferocious elegance, Frey’s Strongs decrease his hurtbox for a brief window before his attack comes out. Though it sacrifices power, they’re excellent counter-attacks if you can read your opponent.

Breakoffs are shattered fragments of Frey’s weapon. He uses these for various tricks and techniques.
Create Breakoffs by hitting your opponent with grounded neutral attacks.
Aerial attacks turn Breakoffs into projectiles. Frey bounces the opposite direction and regains his double jump.
Special attacks consume nearby Breakoffs to change or empower themselves. (Except N-Air, which pulls them in.)
Break-Dash is performed by hitting a Breakoff with Fair or Bair. From there, you can attack or jump.
And you are now ready to experiment with Frey, the Slated Emissary!
Though, for the inquisitive and curious, further Gameplay details and advice are further down, and at the very bottom a short summary of Frey’s past.

Neutral Special: Frey causes all his Breakoffs to fly towards a point slightly above him. They don’t stop moving, so use ’em or lose ’em.
Forward Special: Frey grabs all nearby Breakoffs up to a maximum of 5. Each adds more projectiles to the attack and increases its knockback.
Up Special: Frey leaps upwards, attempting to grab a Breakoff. If he does, he can throw it downwards as a fast, soft spiking projectile. He will also remain actionable if he does.
Down Special: Frey bounds up and spins downwards at blistering speed, dragging opponents down with him and grabbing Breakoffs on the way to a max of 5. The final hit’s knockback scales with Breakoffs grabbed. It cannot be cancelled once started.

The Break-Dash is initiated by first hitting a Breakoff with a Forward or Backward Aerial attack, which will launch him in the opposite direction at high speeds. Now that Frey is in a Break-Dash, he will fall through platforms automatically.
Once you’re in a Break-Dash, you have two options:
Jump-Cancel: Cancels the Break-Dash state, but maintains all the momentum you have. Frey will also turn to face the direction you hold when you jump-cancel a Break-Dash.
Break-Cleave By pressing attack, you perform the Break-Cleave! A devastating attack that comes out nearly instantaneously, hitting harder than most un-charged Strongs. Besides risky aerial combos that don’t interact with Breakoffs at all, The Break-Cleave is your most resource-efficient way of getting kills, so learn when and how to use it! It also deals a high damage and can be used as a risky, but rewarding way to start combos at low percents.
N-air’s bounce off the opponent can be cancelled by holding down.
If you hold the direction you’re travelling in when you jump-cancel Break-Dash, Frey maintains all momentum.
If you hold the opposite direction you’re travelling when you jump-cancel Break-Dash, Frey will turn around.
You can fast-fall during D-Special and Break-Dash.
Frey’s F-air and B-air are functionally identical. Don’t worry too much about which one you’re using!
Having grown up in a small village in a region famed for their tough, all-enduring warriors, a small, unkempt coyote named Frey dreamt of the day he’d stand with the legends, a true Hero! Known by all, villains would fear him, Kings would bow in respect of him, and above all; His family would be proud to have raised such a dapper young lad!
But, alas…
The boy was frail. Body as brittle as a pane of glass, or so the local doctor said. Unsuited for any particularly labour particularly occupation, and a warrior was completely out of the question. Though in despair of this revelation, something lit a fire in him that day, and he would start training, and keep training his however he could, whenever he could, in spite of those who’d tell him to spend his days better. Even the discovery of Frey’s ability to shape stone seemed to mock him, being limited to thin poles of exclusively brittle stone. But nonetheless, he fought on.
In his early adulthood, Frey’s village faced an approaching threat and a message needed to be delivered, but none were available whom he’d trust to deliver it safely. When Frey offered to deliver it, the chief gave him a task to prove himself capable, but when Frey came back successful, the Chief simply gave him another. And another. And though Frey came back victorious each time, it quickly became clear that the Chief would rather wait in perpetuity than hand the message to someone he deemed "Incapable."
Frustrated, Frey walked up to the chief, yanked the letter out of his hands and set off, in spite of their protests and attempts to stop him.
"My first task as a Hero, to deliver this letter and rescue my village…"
And now, years later, though the name of "Frey, the Slated Emissary; The man who’d brave any and all terrains and territories, Aether’s most reliable messenger" echoes the halls of nobles, merchants and common folk alike, along the roads and pathways, he can’t help but wonder…
"Was this the right path? Will this endless road ever lead where I wished to go..?"