[IV04] Half-Life 2 Deathmatch Nextbots
This requires my nextbot base!
This addon adds:
-Nextbots:
–Free for all nextbot
–Combine
–Rebel
Features:
-They alert their allies when they confirm an enemy!
-They can climb any surface they consider suitable to climb (they can climb most walls!)
-They can change weapons!
-They can also climb ladders and some stuff in their way
-They will actually make use of their climbing to take shortcuts when moving!
-They can swim when in water!
-They switch to melee when the enemy is too close
-Headshot is critical
-They can crouch if their navmesh tells then to
-They recognize their allies based on the entities’s model:
–Combine units will consider a player allied if he has a combine model playermodel
–Rebels will consider a player allied if his model is a rebel’s one
–Only exception is FFA nextbot, it considers players enemies automatically
-Dynamical spawning in most deathmatch maps:
–Will only work if:
—The convar" hl2dm_nb_limit" is set to bigger than zero
—The convar "hl2dm_nb_time" is set to bigger than zero
—The convar "hl2dm_nb_allowspawn" is set to one.
—The map has the "info_player_deathmatch" entities
—They will spawn in most of player’s spawnpoints
—The game will automatically balance the teams (if one has two and the other has four members, then the next spawned nextbot will be on the team with less members)
—"hl2dm_nb_limit" convar sets the limit of how much nextbots can be at battle at the same time
—"hl2dm_nb_time" convar sets the delay of how often they respawn
—"hl2dm_nb_allowspawn" convar sets if the game can spawn a nextbot or not
—"hl2dm_nb_ffa" convar sets if the spawned nextbots are just ffa nextbots
—"hl2dm_nb_los" convar allows/disables the nextbots to target enemies only on line of sight
-They are in category "Half-Life 2 Deathmatch"
-Rebels use crowbars for melee and combine use stunsticks for melee
To do:
-Add spawnicons Done!
Credits:
-Me: bruh coding
-Valve: Original models, sounds and animations