Chronicles of Divinity: GM Pack [Definitive Edition]
Chronicles of Divinity: Map Collection is a selection of maps from the main " Chronicles of Divinity [larian.com]" expansion mod currently in development. This collection includes a handful of closed area locations from the extended campaign, and more maps will be added over time as development progresses. As we continue developing the campaign, it makes little sense to delay releasing the maps who also are intended / fit to be reused in a Game Master campaign, and thus having this separate collection.
It is an ambitious expansion to the original Divinity: Original Sin 2 campaign, featuring new characters, origins, companions, new areas, quests and even mechanics. It’s planned to be released in episodes, covering one act at a time. Episode 1 is nearing playtesting.
- Ancient Forests – Part of the elven homelands pre-Death Fog disaster
- Three caves – (Desert biome, lush forest biome and rocky biome)
- Ildheim Prisons – The deep lava-themed prisons of Ildheim (Chronicles of Divinity: Episode 2)
- Crashed Wavedancer – Explore the lower decks of Beast’s Wavedancer post-capture.)
- A Pirate’s Cave – A treasure-filled underground den.
- Cabin Basement – A recently built cabin with an unfinished theme either for moving in or moving out.
- Lower Decks: The lower decks of the ship you can obtain in the main campaign.
- Generic House Basement: A small general-use basement.
- Hall of Echoes – Sanctuary
- Forest Shrine: A small, lush and beautiful shrine deep in the forests.
- (NEW!) Magister Armory: The Magister Armory from Chronicles of Divinity.
- (NEW!) Fort Joy Graveyard: A derivation of a new Fort Joy area in Chronicles of Divinity.
- (NEW!) The Maelstrom
Total amount: 15 Maps.
You’re very welcome to share your GM campaigns made with these maps, I’m looking forward to see the things you come up with.
(PS: You could also give me a coffee in the morning[ko-fi.com]. I like coffee. Read: Need to survive.)