Follower and Henchman Status – Definitive Edition
Basically all credits for this go to Elvasat for teaching me how to do this.
This AddOn for GM Mode is a vast improvement over my Followers Addon.
It adds 17 new statusses to GM Mode.
*Followers*
Following 1, 2, 3 and 4, and Followed 1, 2, 3 and 4.
Allowing the GM to have any creature follow any player or other creature by giving them the matching statusses.
*Henchmen*
Henchman 1,2,3 and 4, and Boss1,2,3 and 4.
Henchmen will be attached to and can be controlled by the player they are attached to much like summoned Incarnates. Henchmen do not interfere with summoning and a player can have as many Henchmen as you like.
"Follow Stop"
To stop a NPC from following or to remove a Henchman from a player.
Henchmen won’t break players stealth but NPCs set as Follower will do so.. If you want followers that do not break player stealth use my "followers AddOn" found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1584549052
Do not have two NPCs follow eachother. (NPC1 follows NPC2 while NPC2 follows NPC1).
Following and Henchman status does not always immediatly activate. You may have to move the Follower or Henchmen a little bit for the status to activate.
To stop a NPC from following or to remove a Henchman from a player you need to first remove their following/henchman status and then apply the "Follow Stop" status. You may have to move the NPC a little for the status to take effect.