Classic & Tactician Balance [DE]

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Author: Tltlvilus

Last revision: 30 Dec, 2018 at 15:37 UTC

File size: 1.02 KB

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Description:

Makes Classic Mode a bit more challenging and Tactician Mode less cruel:

MOD

==Classic==
Enemies:
15% boost to armor plus a little bonus each level
10% boost to magic armor plus little bonus each level
+30% vitality
+10% damage plus a little bonus each level

==Tactician==
Enemies:
30% boost to armor plus an acceptable bonus each level (was 50%)
15% boost to magic armor plus a little bonus each level (was 35%)
+50% vitality as usual
+20% damage plus an acceptable bonus each level (was 50%)
No more accuracy bonus (was 10%)

Default Values for comparison:

Story Mode
The player gets +100% Vitality, +100% Damage, +50% Armor, +50 Magic Armor, 5% boost to Chances to Hit, 5% boost to Dodge.
NPCs get -40% Vitality, -50% Damage, -50% Armor, -50% Magic Armor, 15% penalty to Chances to Hit.
Normal A.I.

Explorer Mode
The player gets +50% Vitality, +50% Damage, +30% Armor, +30 Magic Armor, 5% boost to Chances to Hit, 5% boost to Dodge.
NPCs get -20% Vitality, -30% Damage, -30% Armor, -30% Magic Armor, 15% penalty to Chances to Hit.
Normal A.I.

Classic Mode
No player alterations.
No NPC alterations.
Normal A.I.

Tactician Mode
No player alterations.
NPCs get +50% Vitality, +50% Damage, +20(%?) Damage boost per/lvl, +50% Armor, +15(%?) Armor Growth per/lvl, +35% Magic Armor, +15(%?) Magic Armor Growth per/lvl, 10% boost to Chances to Hit.
Enemies have more AP, skills (speculation)
Different merchant prices (speculation)
Smart A.I.