Crab Synth SNPC
Two new crab synth snpcs, this time with working gatling gun.
+251 health.
+All damage dealt to crab synth is scaled down to 0.01 (straight beta behavior)
+Special attack: Charge attack towards enemy (directly looks at enemy, starts sprinting, 150 dmg if hits, reattacks in 20 secs).
+Custom crab synth sounds.
+No other NPC base dependencies, utilizes default AI
+Long sight range
+New by 2023: More melee attacks
In order to deal high damage, lob under the crab synth some grenades or rockets.
Console variables to control NPC stats:
sk_crabsynth_health_2: Sets the initial health of Crab Synth. (default 251)
sk_crabsynth_dmg_minigun: Damage dealt by Crab synth’s gatling gun, per bullet. (default 4)
sk_crabsynth_dmg_charge: Damage dealt by Crab synth’s charge attack. (default 150)
Developer commands:
crabsynth_min_retreat_after_numshots: Crabsynth can undeploy the gatling gun only after firing given amount of bullets. (might be obsolete, will function later) (default 100)
g_debug_crabsynth_tracer: Draws two white lines, displaying where the crab synth will fire its bullets and where it will end, and where the gatling gun is actually aiming at.
Credits:
Ragdoll: Rantis (garrysmods.org/download/6127/synthzip)
Footstep sounds: Angelfinn12
Gatling gun deploy / shoot / retract anims: Half – Life 2 Beta Minimalist Mod (models/garg.mdl)
MDLSRC: (03.07.2021) https://cats.iku.edu.tr/access/content/user/1700002526/public_closed/132d3c001e5f80604c9f2f9e1d05213a/garg.zip