Dark Elves Rework

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Author: Casualfield

Last revision: 17 Dec, 2023 at 09:00 UTC

File size: 31.27 MB

On Steam Workshop

Description:

New Units, Diktats, Technologies, Buildings, Commandments, Skills, Traits, and more. I touched every aspect of the race. Useless things are useful, broken things aren’t broken. The Slave economy has vastly improved. Slaves now have a set value of 4 Gold/ea. They no longer give you passive background income (Thanks CA!) and now you must either convert them manually via Diktats or passively via the economy buildings. Tier 5 gold manufacturer currently uses 240 slaves for 960 gold a turn. There a lot of ways to increase the income from the slaves and also reduce the amount of slaves used for vastly more profit. I haven’t done a 100+ turn test yet so the rate may be to slow but there should be WAY more gold income and a more rewarding feeling for being aggressive and having many slaves.

6 Diktats
Research | Gold | Recruitment | Growth | Public Order | Slaves

6 Commandments

13 Additional Units

  1. Bretonnian Slaves
  2. Black Guard of Naggarond (Shields)
  3. Guards of the Witch Kings
  4. Kraken Lord’s Red Blades
  5. Shades (Shields)
  6. BlackSpine Shadows
  7. Black Dragon Hatchlings
  8. Khribdyss Spawn
  9. Hydra Hatchling
  10. The Far Sea’s Howl
  11. Reaper Bolt Throwers (Doomfire Warlocks)
  12. Reaper Bolt Throwers (Shades)
  13. Siren of Red Ruin

Medusa Projectile Fixes and Mortar Mode

Change Log can be found in discussion tab.