Dark Elves Rework
New Units, Diktats, Technologies, Buildings, Commandments, Skills, Traits, and more. I touched every aspect of the race. Useless things are useful, broken things aren’t broken. The Slave economy has vastly improved. Slaves now have a set value of 4 Gold/ea. They no longer give you passive background income (Thanks CA!) and now you must either convert them manually via Diktats or passively via the economy buildings. Tier 5 gold manufacturer currently uses 240 slaves for 960 gold a turn. There a lot of ways to increase the income from the slaves and also reduce the amount of slaves used for vastly more profit. I haven’t done a 100+ turn test yet so the rate may be to slow but there should be WAY more gold income and a more rewarding feeling for being aggressive and having many slaves.
- Bretonnian Slaves
- Black Guard of Naggarond (Shields)
- Guards of the Witch Kings
- Kraken Lord’s Red Blades
- Shades (Shields)
- BlackSpine Shadows
- Black Dragon Hatchlings
- Khribdyss Spawn
- Hydra Hatchling
- The Far Sea’s Howl
- Reaper Bolt Throwers (Doomfire Warlocks)
- Reaper Bolt Throwers (Shades)
- Siren of Red Ruin
Change Log can be found in discussion tab.