True Companions

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Author: Sombrero

Last revision: 25 Jan, 2019 at 10:04 UTC

File size: 7.28 MB

On Steam Workshop

Description:

Ever wondered how it would be to have some of your party members acting as True Companions and be played by the AI during battle ? Well now you can! Learn the True meaning of Companionship and go on adventures with companions with a unique behavior in battle you have to adapt to.

To use the mod a new book is introduced to the world of Rivellon called the Book of True Companionship. This book lets any of your controlled character a new spell called True Companion.

The True Companion spell can be used on any party member and activates a hidden attribute for your targeted character. This character will be then automatically controlled by the AI only during combat. Not only the effect last for the entire duration of the combat but it also persists through death, swapping in or out a party member and so on. If you want to get the control back of any of your character you simply have to use the spell on the party member again and voilà!

The True Companion status works on summons but only for their duration. If the summon disappears and you summon it again the effect won’t be there anymore. I think that the game effectively create a new entity and destroy it each time the summon enters and leaves the area basically. I’ll try to see if I can make it work for good on summons as well but I doubt this would be possible without changing the summon itself by any way.

Note that you can use this spell on your entire party if you desire so but it can become problematic for some fights where the objective is very specific (such as reach X location).

This mod shouldn’t have any compatibility issue with any other mod as it adds newly created assets. Please report any issue you may encounter with the mod.

Where to find the book ?

  • Act 1 : just above the "Fort Joy beach" waypoint on the broken stone stairs.
  • Act 2 : on the beach down below the "Driftwood – Dunes" waypoint.
  • Act 3 : right next to "The Beach" waypoint.
  • Act 4 : in the wreckage of the ship upon arriving in Act 4.

IMPORTANT NOTE:
Some spells by default cannot be used by the AI. Those spells are often complex ones that could lead to weird usage if your characters were to be charmed in battle. If you want those spells to be usable by the AI I made a companion mod just for that purpose. You can find the link just below, just note that you need to place the AI can use any spell mod below the True Companion mod in the mod order list or it won’t take proper effect in some instances.

AI can use any spell mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1518639874

I hope you enjoy the mod and this new way to play the game, any feedback and constructive criticism is appreciated, have fun!

Classic edition version : https://steamcommunity.com/sharedfiles/filedetails/?id=1470247381

You can now support me on Patreon : https://www.patreon.com/sombrerototo