Honda CB4X – Sport Bike [no mods]

If you liked this item, please rate it up on Steam Workshop page.

Author: Tomatsu

Last revision: 15 Aug, 2021 at 13:55 UTC

File size: 47.1 KB

On Steam Workshop

Description:

This is a sport motorcycle that is modeled after the Honda CB4X. It features off-the-charts engine power, realistic suspension, perfect active balancing, and the ability to jump! Its overall performance makes it suitable for custom motocross trials!

Controls
  1. Roll left
  2. Pitch up
  3. Pitch down
  4. Roll right
  5. Jump

Tip: to jump even higher hold forward a split second after pressing the jump button


Check out my workshop and youtube channel for more.

Technical trivia
  • For roll, pitch, and yaw movements suspension glitches are being used. The direction in which these suspension glitches have been placed causes the bike to be only passively stabilized sideways but not frontways. This is important so that it’s still able to naturally ride up and down slopes.
  • To make the active balancing of this bike as fast and precise as it is an extra roll correction strength has been installed. Fast corrections are being applied when the bike is far out of balance and slow corrections when it’s only a little out of balance. Furthermore, the speed of the controllers applying these corrections has been increased way above their in-game limit making them apply the corrections almost instantaneously.
  • In 2019 I already created a similar capable bike. I never made a new one since there wasn’t much I thought I could do better. Only recently when I learned about angle limiters and how to easily stack bearings I learned that there was still much to improve on.
  • What I improved in this bike compared to my previous model:
    • Greater engine power (more glitch welded bearings for each wheel)
    • Better center-of-mass by moving all heavy parts to the front making the bike able to attain higher top speeds without doing involuntary backflips. This meant no frontway stabilization glitch was needed giving it more responsive pitch control and making it able to jump.
    • The previous bike kept the rear wheel-arm in place by having a pipe block its path. However, sometimes there was just too much force making the bike glitch out. With this bike, I prevented this by holding the real wheel-arm in place with angle limiters instead.
    • The previous bike could also sometimes glitch out due to the steering bearings being too floppy. By using angle limiters in this bike I could reduce the floppiness preventing it from glitching out entirely.
    • This previous bike’s active balancing was still very wonky and would still often overshoot making the bike sometimes hard to control. This bike eliminated that problem by having not 1 but 2 different correction strengths, making its active balancing near perfect.
  • For this build I used several 0blocks (flat invisible glitch blocks). Normally I like to avoid them but for a build this compact it was really necessary. Due to this, removing certain blocks can cause a crash-inducing glitch that will destroy your world. Only do this at your own risk.
  • The bike’s color scheme is based on a complementary color template.
  • The rear wheel suspension is created using engine power rather than spring-power.

Creator
Tomatsu