Space Cowboys Reforged Eden 1.11

If you liked this item, please rate it up on Steam Workshop page.

Author: RedScourge

Last revision: 12 Feb at 06:10 UTC

File size: 355.29 MB

On Steam Workshop

Description:

This scenario starts by following the latest build of the Reforged Eden 1.10 scenario, makes a few minor gameplay changes to reduce the grindiness without reducing the difficulty or the depth of the Reforged Eden content, and scales down the galaxy size to have significantly fewer stars (but not too few!), which should make it much more stable for multiplayer servers in affordable paid hosting environments. Creative scenario variant here: https://steamcommunity.com/sharedfiles/filedetails/?id=2633145122

This is what is used on my server, Space Cowboys RE.

Reforged Eden in Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2550354956
Which combines Reforged Galaxy by Vermillion: https://steamcommunity.com/sharedfiles/filedetails/?id=2135628600
and Project Eden by ravien_ff: https://steamcommunity.com/sharedfiles/filedetails/?id=2464519802

My customizations from Reforged Eden 1.11:

– Scales down the galaxy from about 28000 to 30000 stars and 850LY radius to about 12,000 – 14,000 stars and 450LY radius (I like to think my mod helped influence RE to decrease its star quantity somewhat)
– Disable Pandora/Oscutune/Sienna/Masperon starts, as there’s way too many starter choices, so you rarely see other players on starters on smaller servers
– SV/HV cargo holds 4x the default volume, for easier starts (thruster power remains unchanged)
– Boost chainsaw and hand drill speeds (survival +43%, mechanical +25%, laser +20%, enhanced +67%)
– Boost HV/SV/CV drill speeds 10x (not as big as it sounds, most ship mining time is spent hauling)
– Wireless Block: Range from 100m to 200m
– Alien/Human NPC Crew: CPU boost from 2500 to 5000
– Made 10-20% of space and moon playfields PvP
– Added Furnace and ATM to CV
– Detector/Radar: Increase ranges a bit + CV space ranges a lot, add HV T2
– Increase detection range of many Pentaxid asteroids, before some of them could only be pinged and discovered from 4.5km or 3km away, now most of them are pingable at 10km and discoverable at 6km respectively
– Increase Base Teleporter range to 180LY
– Allow CV Telepad to reach other sectors within same star system
– Added new Advanced Pentaxid Tank for CV with 2x capacity
– Undo the v1.6 nerf of solar panels
– Reduce recoil of laser minigun (kinda silly for lasers to have big recoil)
– Boost Thermal Regulator tDelta range from +/- 30c to 50c to better balance Ningues starts
– Add low-quantity silver trades to "MiningLava" (Faeros) and "Smeltery (Quality)" traders

Copyright note: I waive all claims of any sort of ownership of any of the components of this Steam Workshop creation whatsoever. All Steam Workshop creations are property of Empyrion Game Studios according to their Terms of Service. I reject any financial compensation, direct or indirect, or donations ostensibly offered to me for any work that I have done in preparing this Steam Workshop creation.