Sea District Changes

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Author: Selez

Last revision: 8 Apr, 2023 at 05:34 UTC

File size: 1.4 MB

On Steam Workshop

Description:

Made the Shipyard and it’s upgrades into part of the harbor, changing the total sea buildings to three. The Pirate Building went though a lot of changes for a more risk/reward thing.

This is meant for a new game as it can cause issues in an already running game.

Major Changes:
Made the Shipyard into part of the Harbor building, with the crane becoming part of the Admiralty.
The Tradeharbor got a new upgrade, the Moneylender, it creates stocks which is now needed for the mercantilism advantage.
The Pirate Building got three new upgrades and can offer big bonuses for worse realm stability, unless you put a Marshal as the governor, then it’s mostly negated.
The Slavemarket now produces slaves, not needed for any advantage but will give good bonuses for slightly worse kingdom opinion.

Also a sort of new system in place where the governor placed changes the bonuses for some upgrades.

Comes with Spanish and French translations for all the new upgrades.

Specific stat changes are shown in the images and within the mod’s folder inside "Sea_changes_stats_readme.txt"

Any issues or suggestions, let me know.