Arsenals is for Admirals

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Author: Gray Pockets

Last revision: 15 Feb, 2024 at 08:41 UTC

File size: 385.44 KB

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Description:

The Arsenals from "More Maritime: Seaside Sectors" are powerful, but Harbors still provide a lot of the same benefits they always did. This mod finishes moving military affairs to the Arsenals, leaving the Harbor for trading.

  • Harbors and Harbor buildings no longer give Great Admiral Points (except the Royal Navy Dockyard district)
  • The Great Lighthouse requires an adjacent Arsenal instead of a Harbor
  • The Great Lighthouse and Colossus swap tech positions to match their aligned districts
  • Colossus gives Great Merchant Points instead of Great Admiral Points
  • Torre de Belem gives Great Merchant Points instead of Great Admiral Points
  • Remove the Harbor district project
  • Add an Arsenal district project that provides Great Admiral Points
  • The Statue of Liberty requires an adjacent Waterfront instead of a Harbor

GitHub[github.com]

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Sid Meier's Civilizationu00ae VI: Gathering Storm
Sid Meier's Civilizationu00ae VI: Rise and Fall
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More Maritime: Seaside SectorsSteam Workshop