Improved Combat (Better Spotting and Hiding, Better Javelins, Punishing Fatigue)
The values in this mod were made for the larger battlefields of my mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2386231964
It is not required, but recommended as the spotting distances might be still too long on small maps.
Changes:
Spotting distances are shorter, makes the light scouting units much more important
Some units like Javelin infantry are more stealthier and are harder to spot
Javelins have much higher fire rate and can actually be used as skirmishers now (15 shots per minute average)
Speed values of infantry have been adjusted so the speed gap between different weight groups is more noticeable (Heavy units were made slower, lighter units were made faster)
Fatigue is very punishing with melee attack modified by -20% on winded, -40% on tired, -60% on very tired, -80% on exhausted (For reference, -50% on exhausted in vanilla).
Compatibility:
Changes the hiding scalar values of some vanilla units in land_units_tables
Planning to implement:
Make light cavalry more stealthier
Make the overall roster of ambush factions (Lusitani, Masaesyli) to be more stealthier
Possibly increase the damage of Javelins but also decrease their ammunition
Adjust morale values so units don’t fight to the death and makes battles more dynamic
Required items:
Click the title to search on this site.
Larger Battlefield and Further Deployment Zones — Steam Workshop