Malory´s Blossom II, Legendary Lord

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Author: Lethani

Last revision: 30 Aug, 2017 at 05:19 UTC

File size: 185.54 MB

On Steam Workshop

Description:

This is the latest Version of "Malory´s Blossom" with Malory as a Legendary Lord.

Basic content:

1) Malory Still-Flourishing, is a Legendary Lord with interesting skills to represent the Soul of Athel Loren in shadow and light. For example conjuring Forrest Spirits.
2) Malory´s Basic Guard.: An average spear-meele unit with bow and a new phalanx-ability (Nature of Thornes)
3) Defenders of Oak´s Fruit: These are building a Wall, stopping the enemy, so wardancers slightly wipe them out. They have a shield-wall-ability (Agile Block System)
4) Chosen of Malory´s Harem: This half-heros are dancing between enemys lines into transcendence.
5) Dancers of Archery: A little group of elite archers that can shoot even the biggest creatures. They got an ability to for better defensiv against other missle attacks.
6) Wise Men: Connected with arcane the wise men learnd to shoot magic like artillery.

If you´d like Malory as Legendary Hero, feel free to try this:
http://steamcommunity.com/sharedfiles/filedetails/?id=1116223693

The praise is the modders price!
Therefore pls thump up, if you enjoy this mod 😉
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The main idea was creating Units standing in my first line that can shoot and even are able to block enemys for a long time —> insprired bei dwarf ironbreaker, so why not elves do it the same? Elves also should be only a few but strong warriors, so I set their number down and made them fine in resistence.
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About recruiting:
Both meele units with bows also require an archery building, where they dual learn their techniques.
The Wise Men are recruited in the 3. version of spellsingers building. I think it´s realistic and it makes this building more attractiv.
>>For recruiting Malory please look at the pictures on top. It´s a bit complicated cause of unique Legendary Lord recruitment<<
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What is new and better?
Firstly I have tried to update "Malorys Blossom" ´cause of the latest Patch. But since mod-release I got some more ideas I want to realize, so I liked to mod a Version II and then for this Legendary Lord Version.

1) The units in Version 1 were a bit too strong, that’s why I changed some things for a better balancing.
2) Now meele units with bow are able to shoot while moving and have forrest stalker.
3) Malory is a Legendary Lord and with a cap of only one. As Lord she got some skills for buffing her army.
4) Malory conjure up a Tree-Spirit instead of a horde of dryades and got some more skills.
5) Both Guard Units got a specific formation ability: Phalanx for Speers / Shieldwall for Swords.
6) These two units and also the archers got each one ability to buff theirself. These Buffs have
a good and a bad effect, so you only got an advantage in right situations for more tactical fun
and less feeling compelled to push buttons all the time.
7) In the LL-Version there are also few little things like missing shields in battle animation, I won´t list them all here.