OpAncillarys

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Author: wandering_shaman

Last revision: 24 Dec, 2018 at 07:26 UTC

File size: 290.82 KB

On Steam Workshop

Description:

General and Agents retainers Improved. Generals retainers now come in 5 classes Melee, Range, Hero, Bandit and Ranged Hero. Agent retainers standardized to improve their success and give them more value
*Important Notes*
Made to patch AncillaryCheat.pack works with saves that were using AncillaryCheat.pack.
Doesn’t work with old saves (without glitches) or other ancillary mods new game start suggested.
This mod was made to be used with expanded.pack
This mod was also tested while using the following mods:
expanded.pack,
100AgentAll.pack,
No_Unique_Building_Cap.pack,
BuildingMod.pack
3SkillPointsPerLevelAgents.pack,
general_extra_points.pack,
SameLongRange.pack.,
TechaNdTrees.pack
MoreHonor.pack,
TraitMod.pack,
This mod works stand alone, but was made for expanded. Expanded does affect certain effects and abilities, that is why I buffed looting and upkeep mods too supplement income. I believe this mod affects rots(rise of the samurai) because I think they still use the original retainers(I didn’t test rots). I didn’t do any changes too the fots(fall of the samurai) retainers for I don’t own the game and have no way too test them.

Movement Buff explained: Doesn’t work when you first get it. Only works after end turn, only affects units in the generals army at end turn, new units recruited into the town your general is stationed at won’t be affected til next end turn. Moving a general onto an army won’t give it the buff til next end turn.
The good news is that the units affected by the generals buff don’t have too stay in his army too keep it for that turn! So your general could charge up an army/navy and lesser general and send it on its way.

L.O.S buff explained: line of sight. added it to agents too watch the effect my mod had on A.I during testing, but kept it cause its a serious cheat advantage. It causes movement lag on the agent with it but is worth the lag. My Otomo ninja can see Kyoto from the home providence and if you get him near to Kyoto you can almost see all of japan.And that is with only one L.O.S retainer.

A.I : The A.I does its normal thing of stacking all its generals so most of the effects of my retainers are voided out by being under the leadership of a other General. All but the Melee class has Diplomacy buffs too mellow out the A.I the Diplomacy buff works both ways they like everyone more and everyone likes them more, makes trade and negotiations easier and lets you determine when you want to go too war, and on your terms.

The 5 classes Explained: Each class has 3 tiers of strength. All classes improve fundamental General abilities such as Aura,rally,inspire,upkeep reduction,looting and movement

Melee class: Tier 1 Tier 2 Tier 3
movement 10k 10k 10k
upkeep -500 -750 -1000
looting 20k 30k 40k
Aura 50% 75% 75%
Rally 30% 40% 50%
Inspire 30% 40% 50%
Army Attack 21 30 39
Army Defend 28 37 46
Army Charge 25 50 70

Range class: Tier 1 Tier 2 Tier 3
movement 10k 10k 10k
upkeep -150 -200 -300
loot 10k 10k 10k
Aura 50 75 75
Rally 30 40 50
inspire 30 40 50
bow accuracy 25 50 75
gun accuracy 25 50 75
artillery accuracy 25 50 75
reload bow 500 1000 1500
reload powder 1000 2000 3000
ammo 400 500 600
diplomacy 100 125 150

Hero class: Tier 1 Tier 2 Tier 3
movement 10k 10k 10k
upkeep -150 -200 -300
loot 10k 10k 10k
Aura 50 75 75
Rally 30 40 50
inspire 30 40 50
Happiness 10 20 30
Diplomacy 100 125 150
Army Moral 5 10 15
Army replenishment 30 40 50
Army Attack 6 10 14
Generals Attack 15 20 25
Army Defense 8 12 16
Generals defense 20 25 30
Cavalry Charge 15 30 40
Army Charge 10 20 30
Generals Armor 5 8 11
Generals bodyguard size 400% (150 man unit) 300%(120) 100%(60)

Bandit class: Tier 1 Tier 2 Tier 3
movement 10k 10k 10k
upkeep -500 -750 -1000
loot 20k 30k 40k
aura 50 75 75
rally 30 40 50
inspire 30 40 50
replenishment 30 40 50
diplomacy 80 90 100
Siege Attack time reduced 6 turns 9 12
body-size 900%(300) 740%(252) 540%(192)
Armor 5 8 11
General attack 21 30 39
General defense 28 37 46
cavalry charge 25 50 70

Ranged hero class is hero and ranged combined.

The retainer balance is so(or close too so) 44 Melee, 22 Ranged, 21 Hero, 26 Bandit, 19 Ranged Hero