Outspectors

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Author: Lexdex

Last revision: 11 Oct, 2023 at 01:57 UTC

File size: 464.77 KB

On Steam Workshop

Description:

"The living systems of an Iterator are a strange thing, synthesis modules located deep within their structure are responsible for producing a majority of the components that make up these systems, not too unlike the marrow of a bone. Unfortunately, when these modules aren’t functioning as intended for one reason or another, things have the capacity to go wrong during the process…"

Outspectors is A simple mod that adds a defective, but highly aggressive inspector variant with one or two heads, alongside adding spawns in the world so that they can be encountered naturally, spawning the most in RM, This was my first ever mod and my first major coding project with C#, and as a result was a major learning experience for me! I hope you enjoy this mod as much as I did making it, let me know if there are any problems or incompatibies!

Some notes:

They can be spawned in both arena mode and beastmaster, the red icon spawns in a two headed outspector, but the blue icon spawns in a one headed outspector

Outspectors will attack nearly anything that is unfortunate enough to cross their resident super structure! Including lizards, slugcats, and even other outspectors*, strangely enough, it seems that one of the few creatures they won’t attack are regular inspectors, even when they’re actively attacking them, I wonder why that is…

Unlike normal inspectors, once all heads are incapacitated and the outspector is effectively "dead", outspectors will not immediately explode upon death, another odd side effect of their defective nature, under most circumstances, they’ll require a LOT of spearhits, and I mean a lot…

*Due to limitations with Fisobs, outspectors do not attack other outspectors with the same headcount, however, one headed outspectors will attack two headed outspectors and vice versa, perhaps another quirk of their faulty nature, they’re occasionally unable to recognize when one inspector is faulty or not!

Huge thank you to the following people for helping me along the way!

GreatestGrasshopper (for helping me get the fisobs code to initiate)

Alphahappy

Eli (for helping me figure out spawns)

StormTheCat

And pretty much everyone in both the raincord modding channels and the modding discord for helping me with my struggles every step along the way, you rock!

(You’re allowed to use and modify the code for this mod for anything, just credit me! Source code coming soon)

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FisobsSteam Workshop