AncillaryMod
Modified Original retainer rewards of generals and agents to be less disappointing
*Important Notes*
Doesn’t work with old saves (without glitches) new game start suggested.
This mod was made to be used with expanded.pack
This mod was also tested while using the following mods:
expanded.pack,
100AgentAll.pack,
No_Unique_Building_Cap.pack,
BuildingMod.pack
3SkillPointsPerLevelAgents.pack,
general_extra_points.pack,
SameLongRange.pack.,
TechaNdTrees.pack
MoreHonor.pack,
TraitMod.pack,
OpAncillarys.pack/AncillaryCheat.pack
This mod works stand alone, but was made for expanded. Expanded does affect certain effects and abilities, that is why I buffed looting and upkeep mods too supplement income. I believe this mod affects rots(rise of the samurai) because I think they still use the original retainers(I didn’t test rots). I didn’t do any changes too the fots(fall of the samurai) retainers for I don’t own the game and have no way too test them.
Movement Buff explained: Doesn’t work when you first get it. Only works after end turn, only affects units in the generals army at end turn, new units recruited into the town your general is stationed at won’t be affected til next end turn. Moving a general onto an army won’t give it the buff til next end turn.
The good news is that the units affected by the generals buff don’t have too stay in his army too keep it for that turn! So your general could charge up an army/navy and lesser general and send it on its way.
Movement seems too be a disadvantage too A.I causes them to over extend themselves til a defeat and which they can flee several Providences away leaving them open for destruction.
L.O.S buff explained: line of sight. added it to agents too watch the effect my mod had on A.I during testing, but kept it cause its a serious cheat advantage. It causes movement lag on the agent with it but is worth the lag. My Otomo ninja can see Kyoto from the home providence and if you get him near to Kyoto you can almost see all of japan.
Agents retainers: mainly give cost reduction, L.O.S, Stealth Detection, Research rate increases(tired of beating the game before I got anything researched), action success, and ninja wounding time +19 too even up going to 12 turns per year (19 plus the 5 you can spec for = 24 turns out worst than death).
Generals retainers: increases to attack/defense army wide, charge army wide, Accuracy(bow,gun,artillery),Reload Rate(bow,gun), ammo(works for both gun/bow), Rally, Inspire, Aura size, generals attack/defense(hero levels), generals Armour(+10 should bullet proof you, tired of getting shot by my own troops), generals bodyguard size(120min to 300max per 1 I think 850 max for 3 retainers, I find larger units work better dismounted), replenishment(I left it at 75% too show you that there is a 50% cap so you would know not to try and stack it),looting(try to keep that 9 honor now), upkeep cost(get paid too have an army) and diplomacy(100 and 150 for tiger not enough too be able too get away with acting the fool but enough too be able to get away with being christian) .
There is no added fear I tested and it doesn’t seem to work. Too bad I really wanted to be able to level faster by just chasing 1 army around.