Realistic Land & Naval Battles

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Author: abel1717

Last revision: 13 Aug, 2018 at 04:32 UTC

File size: 15.09 KB

On Steam Workshop

Description:
More strategy less arcade

In vanilla everything happened so fast that there was no room for maneuver. I used to rush my units into an enemy unit clicking over here and then over there to keep up with the arcade pace of the game. Everything happened so fast that there was no time to maneuver. Soldiers could go from point A to point B in that very second you are focused in saving a cavalry unit.
Scorpions I never used them because by the time they send a couple volleys they already had the entire enemy forces on them even before I could position my troops in front to protect them.
Cavalry main asset in ancient war was its very speed, they could flank units at the right time cause infantry was too slow for those surprise maneuvers (that is mainly why), well in vanilla that is almost useless cause I see those infantry units running like horses.
I got tired of seeing my formations turn into an “Age of Empires” kind of combat. The minute the enemy is at sight, no matter how you block flanks they will run like gazelles while you chase them to keep facing them till they decide to attack.

THIS MOD CAN BE PLAYED WITH MY ECONOMY MOD AND MY REALISTIC ROMAN TACTICS MOD (They all address different layers of the game)

This mod gives you:

LAND BATTLES

  • BETTER CAVALRY ROLE: Since we have no more motorized infantry you now see how you will rely on cavalry a lot more. (see it for your self) Cavalry will no longer be so vulnerable since they always have the chance to run away from danger.
  • BETTER SIEGE WEAPONS: Now they have to make their way to you at human pace and in the meantime you can pound them with ur artillery. When they are close enough you can move your infantry between the approaching enemy and your siege weapons.
  • BETTER BATTLE LINES AND USE OF TACTICS; You can now anticipate in which direction the enemy is heading and position your assets. Flanking with infantry is now more difficult since you will have more time to react but still doable if you are good at it, not just a fast-pace clicking contest between player and AI.

    This MOD have been updated up to this point. The following is pending updates.

  • ARMIES IN A SETTLEMENT HAVE DEPLOYABLE DEFENSES This is a great idea by Romewasn’tbuiltinapatch in his mod defences mod IF YOU USE MY REALISTIC ROMAN GARRISON mod you don’t need an army in a settlement to have defenses, they all have a goveror (general unit) and deployable defenses plus other extra units.
  • ARMIES DEFENDING THEIR HOMELAND WILL NOT SURRENDER SO EASY When an army is defending a city/town in its homeland it will fight harder now in terms of morale.
  • FORCE MARCH Speed reduced, was excesive.

NAVAL WARFARE:
This mod also includes a mod called Naval Battle Mod by Volcano467 that fixes sea battles. In vanilla it was all about who hits who first and 90% time it was the CPU faster than human brain. Now ship ramming chances have been reduced a bit so expect more boarding. Some maritime supreme factions use that tactic an is available to them but other factions that historically preferred boarding for a close combat have their chances too.
A New roman unit "a ship with Harpax” added by a mod called ROMAN HARPAX + Melee triremes, naval warfare realism created by Kronuxen. Yes since Rome was not good at sea they know that to win the Punic wars they needed to take “land combat” to the sea and that was one of their technological improvements that help turn the tide of the war.

REALISTIC MOD SERIES GUIDE This mod is part of a modular series. I don’t like overhauls that force you to play their way in every aspect of the game so i separate the mod in modules. Tactics, Garrison, Economy and Battles. To see the complete guide go to click here