Cavelands (Procedurally Generated Map)
In this map the map will be generated fresh every time you play, with millions of potential layouts of the map.
The map features an above grounds section and a cave section, featuring npcs, structures, and terrain.
This map is very experimental, so bugs may occur.
If you have a suggestion for some cool features or want to report a bug then you can leave it in the comments.
Have fun
There’s an issue with map entities duplicating decals to all other map entities of the same type so i highly recommending entering the command r_decals 1 to minimise lag due to the amount of decals, in the future i may make some textures that cant show decals to fix this.