[VJ] Combified Headcrab and Zombie

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Author: mytton

Last revision: 23 Jan at 23:49 UTC

File size: 63.34 MB

On Steam Workshop

Description:

how come no one has done this yet
what if combine but even worse at shooting

NPC List

Headcrab and Fast Headcrab
Melee Zombie: Uses Zombine animation but has a slower and stronger attack
Fast Zombie: Deals less damage but won’t stop mauling
+Fast Zombine has a stronger, less frequent melee and a grenade charge like zombine
Gonome: Has a range attack and can leap
-Spitter Headcrab: Bigger, has a range attack and higher hp
Zombie Vortigaunt: Has a dodge and short range teleport (they sometimes clip cuz i cant code)

Gunner Zombie: Has basic range combat functionality, won’t take cover or runaway
Reclaimed Unit: Died long ago, only retain close combat memory
+Soldier can throw grenade
Revitalised Unit: Recently resurrected fallen soldier, low hp but still retain accuracy
+Soldier can throw grenade
Captured Unit: Retain most human functions, theyll take cover and retreat if needed
+Freeman can swap weapons (dependent on range)
+Grigori has his Annabelle for long range
+Odessa has an anti armour slot

cant cut them in half

IF YOU DON’T HAVE EPISODE ONE YOU NEED THIS

-Credits-

Mechcrab Base
Clothed Fast Zombie
Sabre-aN’s Zombie
Entropy Zero 2 – Husk animation | Zombie Vortigaunt sound
VJ – Base

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VJ BaseSteam Workshop