Imperial Guard Knights (Lance & Shield)

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Author: Nox

Last revision: 27 Jan, 2019 at 15:12 UTC

File size: 84.24 MB

On Steam Workshop

Description:

Welcome everyone!
This is the mounted Version of my Imperial Guard unit. This mod adds the mounted "Imperial Guard Knights (Lance & Shield)" unit to the Empire faction. These heavily armoured knights have the ability to crush the empire’s enemies in a devastating charge while inspiring and strengthening nearby allied troops.

The dismounted version of this unit can be found here: Imperial Guard
The Warhammer II version can be found here: Imperial Guard Knights – WH2

I hope you enjoy this mod but let me know if you spot any mistakes and of course i welcome any constructive feedback so that i know what’s good and where things could be improved.

1. General Description:

This mod adds a new unit to the Empire of Man:

Imperial Guard Knights (Lance & Shield)

"The Imperial Guard of Reikland is recruited directly from the most elite knights of the Reiksguard Order. They only leave their garrison at Altdorf during the most dire times and usually serve as bodyguard to their emperor in great battles however there are some known cases when the emperor sent them to fight alongside another army as a sign of his personal support. Their ornamented armour and blood red capes can easily be spotted on the battlefield and serve as a beacon of inspiration to nearby troops. "

Pros:

  • Inspirational Aura to encourage and strenghten allied troops
  • Lance formation
  • Exceptional combat skills
  • Superb moral due to their discipline, excellent training and acompanying officer

Cons:

  • Can only be recruited at the imperial palace in Altdorf
  • Their heavy armnour slows them down compared to most other cavalry
  • Very high costs and upkeep because they need expensive equipment and training
  • Only 3 Regiments available

Recruitment:
They can be recruited at the Altdorf (Rank V). Additionally an Armoury is required to be able to forge their weapons and armour.

2. Base Stats:

Their base stats are as follows:

  • Unit Skills:
    • Presence of the Imperial Guard:
      • Passive Aura
      • Range 250m
      • Adds +15% Leadership, +3% Melee Attack, +3% Melee Defense, +3% Melee Damage, +3% Ranged Damage to allied Troops in range
    • Lance formation
  • Stats:
    • Ultra Unit Size: 60
    • Cap: 3 Regiments
    • HP: 6540
    • Armour: 120 (Shielded 55%)
    • Leadership: 95
    • Speed: 66
    • Melee Attack: 45
    • Melee Defense: 52
    • Weapon Strength: 44 (31 normal + 13 AP)
    • Charge Bonus: 50
  • Costs:
    • Cost: 2500
    • Upkeep: 525
  • Attributes:
    • Hide in forests
    • Immune so psychology
    • Encourage
3. Technology and Skills:

The unit is fully integrated into existing technologies and lord skills. They will benefit from the following skills and technologies:

  • Technology:
    • Warhorse Breeding
    • Mounted Musicians
    • Knightly Preceptors
    • Reiksguard Standard Bearers
    • The Inner Circle
    • Improved Heavy Weapons
    • Full Plate Mail Forging
  • Lord Skills:
    • Imperial Special Forces 1/2 (Karl Franz)
    • Emperor’s Finest 1/2/3 (All Lords)

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My other Mods:

I hope you enjoy using this mod. If you do, then there is more to discover!

You can find all of my mods for Total War Warhammer 1 in this collection:
-> Nox’s Total War – Warhammer Mods

Or have a look at my "Grand Order of the Reiksguard" series over here:
-> Grand Order of the Reiksguard