Brutalist KFC
I made this curious map based on an AI-generated image of a brutalist-architecture-themed KFC, although mine came out mixed with international-style architecture.
I’ve been learning Blender for several months now, so I got the opportunity to make some bespoke models just for this map. The map was originally designed for zombie survival, but this version is only for gm and has all zs-related entities removed.
r_radiosity 2 in the console will solve lighting issues with dynamic props like doors.
Processor: 2 GHz Multi-Core CPU
Memory: 4 GB RAM
Graphics: 1GB Dedicated VRAM
Storage: 34 MB
Additional Notes: Large-population multiplayer servers may require additional resources to maintain high FPS.
Sandbox – No Navmesh Yet!
- Slartibarty – Developer of Slammin’ Source Map Tools[knockout.chat]
- Stuffy – Creator of terrain blends
- Vampire the Masquerade: Bloodlines – Assets
CURRENT RELEASE: gm_brutalist_kfc — Q1 2024 (2024-2024)
