RaG BaseBuilding
Features
– Can be secured with Codelocks or Combinationlocks – Raiding works the same as Vanilla – BreachingCharge Mod compatible – Windows are openable – You can Hide/Show the Inventory – Native Codelock Mod support – Native Expansion Codelock Mod support – Door automatically closes after a Server Restart (if left open) – Barbed Wire, Camo nets and Xmas Lights can be added to certain parts.
KIT – Craft any kit by combining 4 Planks and 10 Nails.
NOTE: After placing a kit, you need to add the following required materials and then build the part with a hammer or hatchet:
CONSTRUCTION:
WALL: 4 logs, 10 planks and 25 nails. LOW WALL: 2 logs, 5 planks and 15 nails. PILLAR: 1 log, 5 planks and 5 nails. STAIRS: 2 logs, 10 planks and 15 nails. STAIRCASE: 2 logs, 15 planks and 60 nails. STAIRCASE (STYLE 2): 2 logs, 20 planks and 60 nails. FOUNDATION: 4 logs, 15 planks and 30 nails. FLOOR: 2 logs, 10 planks and 25 nails. FLAT ROOF: 2 logs, 10 planks and 25 nails. ANGLED ROOF: 4 logs, 15 planks and 25 nails. ROOF END LEFT: 5 planks and 5 nails. ROOF END RIGHT: 5 planks and 5 nails. WINDOW FRAME: 4 logs,10 planks and 25 nails. WINDOW 5 planks and 5 nails. SMALL WINDOW FRAME: 4 logs, 10 planks and 25 nails. WINDOW 5 planks and 5 nails. DOOR FRAME: 4 logs, 10 planks and 20 nails. DOOR: 5 planks and 5 nails. GATE FRAME: 2 logs, 10 planks and 20 nails. GATE LEFT/RIGHT: 10 planks and 10 nails. WOODEN STORAGE 30 Nail, 1 log, 15 planks (3 Stages) RAMP: 2 logs, 10 planks and 15 nails.
Server-Side Features via JSON
(The json file will auto-generate in your Profiles folder inside RaG_BaseBuilding folder)
– BaseBuildTools – array – BaseDismantleTools – array – BaseDestroyTools – array – BaseBuildTime – seconds – BaseDismantleTime – seconds – BaseDestroyTimeDefault – seconds – BaseDestroyTimeWood- seconds – BaseBuildToolDamage – integer – BaseDismantleToolDamage – Integer – BaseDestroyToolDamageWood – Integer – BaseCanAttachXmasLights – bool – 1 = true; 0 = false – BaseInfiniteLifetime – bool – 1 = true; 0 = false – BaseRaidOnlyDoors – bool – 1 = true; 0 = false – HideKitWhilePlacing – bool – 1 = true; 0 = false – BaseBuildAnywhere – bool – 1 = true; 0 = false – FlagBuildAnywhere – bool – 1 = true; 0 = false – TentBuildAnywhere – bool – 1 = true; 0 = false – VanillaBuildAnywhere – bool – 1 = true; 0 = false – DisableCraftVanillaFence – bool – 1 = true; 0 = false – DisableCraftVanillaWatchtower – bool – 1 = true; 0 = false – DisableDestroy – bool – 1 = true; 0 = false – DisableDismantle – bool – 1 = true; 0 = false
Breaching Charge json entries:
"RaG_BB_Door_Frame": "Tier1", "RaG_BB_Door": "Tier1", "RaG_BB_Door_Hologram": "Tier1", "RaG_BB_Gate_Frame": "Tier1", "RaG_BB_Gate": "Tier1", "RaG_BB_Gate_Hologram": "Tier1", "RaG_BB_GateLeft_Frame": "Tier1", "RaG_BB_GateLeft": "Tier1", "RaG_BB_GateLeft_Hologram": "Tier1", "RaG_BB_GateRight_Frame": "Tier1", "RaG_BB_GateRight": "Tier1", "RaG_BB_GateRight_Hologram": "Tier1"
Donations
If you want to support me: Ko-fi[ko-fi.com]
Additional Info
This Mod was initially commissioned by Spud and made by Chopper.
Over the last 2+ years, i maintained, updated, fixed textures, added features and optimized it.
Credits
– Spud & DDU Community
– Chopper from BaseBuildingPlus
Monetization and Repacking
This mod is not allowed to be monetized, repacked or reuploaded.
However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization.
read more here: Monetization[www.bohemia.net]
Any "Can i repack" questions will be ignored. The Answer is no. Don’t even ask.
For any kind of question join my Discord: discord.gg/MRfe4c9h3x
I do not accept Steam invites.