Supply Beacon
STORY OF THE MOD
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A veteran space explorer participated in an experiment to explore a blackhole. To his excitement, he survived the journey but it appears that he has arrived a foreign universe and the coordinates of his home universe is completely uncalculatable.
He spent many years searching for signs of civilization and searching 8698 million planets he has finally found civilizations in their infancy on a blue planet in a star system whose star the locals call "sun". To his shocking surprise, he discovered that sentient lifeforms in this system are practically the same as his own kind, before the dawn of mass genetic engineering and nanotech enhancements.
He is filled with hope and decides to make this planet his new home and help lead its people develop a civilization as strong as his own so that they caneventully join him in the endless pursuit of knowledge.
In order to not deprive this infant civilizarion of its process of independent research, he hid his spaceship and uses a beacon to access support.
EFFECTS OF THE MOD
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This mod currently adds a world wonder to human player that generates the following yield:
100 Food, 100 Sci, 100 Culture, 100 Faith, 200 Production, 1000 Gold.
SUPPLEMENTARY MATERIAL OF THE MOD
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But you can use a spaceship as strong as a city by changing the SupplyBeacon.xml
Here’s an example of a city build using the current mod since ancient era on marathon speed by 1 AD.
Population: 178M, Citizen: 76, Food: 95, Production: 590, Gold: 2781, Science: 1233, Faith: 143, Culture: 821.
Scale these numbers according to the desired development/tech level of the spaceship you have in mind. (This example city was at Robotics portion of tech tree in 1 AD, but i really feel that this was not fast enough.)
COMPATIBILITY OF THE MOD
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Mods tested together (I only listed the relevant ones here):
BNW (DLC)
GNK (DLC)
InGameEditor v.39
Wonder Race v.7
New Cities Penalties Removed v.1
No Cheating AI v.2
Quick Turns v.10
Greatest Cities v.11
InfoAddict v.20
Health & Plague for BNW v.19
It seems that the community mod hides this building from the production list. You would be very welcome if you can tell me why. I suspect that it has something to do with their modified tech tree.
Communitas Map v.1 and Communitas Interface works.
special thanks for image used:
https://1.bp.blogspot.com/-5bM1OM-mQqY/W3Vp-co-GWI/AAAAAAAA6NU/puFHHpRVGLg_KrdU8F7jR8ZW9bPLA1atACLcBGAs/s1600/space-laser.jpg