ra’s Professions

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Author: razab

Last revision: 25 Mar, 2023 at 03:25 UTC

File size: 1.1 MB

On Steam Workshop

Description:
Content:

This mod adds new professions and occupations and makes some changes to the vanilla ones. Each profession may come with special traits, skills, starting equipment, clothing and/or starting positions.

New professions:

01. Teacher
02. Botanist
03. Waste Collector
04. University Student
05. Delivery Driver
06. Librarian
07. Priest
08. Tailor
09. IT Professional
10. Architect
11. Veterinarian
12. Office Worker
13. Homeless
14. Gang Member
15. Mail Carrier
16. Pharmacist
17. Retired

The spawn points work by chance: There is a chance that your characters spawn at a location related to their occupations. There is also a chance that they spawn at a more generic location like a residental house.

I’ve tried to keep the professions balanced. No one starts with a katana or an axe and I tried to avoid overpowered stats.

As a basic principle for balancing, you can expect that choosing a profession will cost a bit less than manually creating the same build by choosing the respective traits for the "Unemployed" occupation.

The intention of the mod is to enhance immersion, realism and role-playing. In this respect, I had the initial outbreak as starting date in mind (but it is possible to use it with any start date and any sandbox options).


Usage:

When you choose your starting city, make sure to choose the ra’s Professions version of it. For example, when you would like to start in Rosewood, choose "ra’s Professions: Rosewood, KY". This is to ensure that each profession has its correct starting positions. (Besides that, the maps are the same as the original ones.)

It is still possible to use the vanilla spawn locations or any location from other mods but in this case, the professions will start at some default location and not use the profession-specific starting points introduced by the mod.


Compatibility:

– works with single player in 41.78

– languages: English, German

– multiplayer: use at your own risk when playing multiplayer; I did a few test runs as a host and everything seems to work fine but I am not an excessive multiplayer by myself, so I cannot say a lot about the topic

– compatibility with other mods: just try; there could be undesirable behavior if combined with mods changing vanilla professions (mods which only add new professions should be fine though)

– mod version: 1.3


Bugs/Problems:

Feel free to report in the comments or in the discussion section.


Similar Mods:

There are a lot of other profession mods in the steam workshop, for example "Dub’s Profession Mod" or "Bef’s Professions and Traits". Have a look at them! Some of this mod’s professions can also be found in other mods but they differ quite a lot in features like balancing, clothes, equipment etc.


Workshop ID: 2675128168
Mod ID: rasProfessions
Map Folder: rasRosewoodKY
Map Folder: rasRiversideKY
Map Folder: rasMuldraughKY
Map Folder: rasWestPointKY