Dynamic Cultures

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Author: andseanfor

Last revision: 29 Feb at 17:54 UTC

File size: 236.49 KB

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Description:

Dynamic Cultures adds four events that can add, remove, or grant homelands to a primary culture:

1) Embracing an additional primary culture
If your capital is in a state with the homeland of another culture, you can take a decision to make that culture primary. For balance and historical plausibility, you can only take the decision with cultures that you accept, and there are severe (but survivable) negative modifiers for up to twenty years.

Example: if Prussia moves their capital to East Prussia and they don’t have National Supremacy or Ethnostate, they can add either Polish or Lithuanian to their primary cultures. Note that if Prussia forms NGF or Germany, they will lose their additional primary culture. Likewise, if they form the Polish-Lithuanian Commonwealth they will lose North German.

2) Adding a new cultural homeland
If one of your states has a 60% supermajority of one of your primary cultures, the state either borders an existing homeland or is coastal, and the state’s total population is at least half a million, the state will be added as a homeland.

Full credit to frederikastark’s New Homelands mod, which this feature comes from (with a few alterations). Here is the link to his mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3104861812

3) Being taken over by a large cultural majority
If over 90% of your population is a single non-primary culture, and your capital is in a homeland of that culture, there will be an event to make that culture primary. If the culture is accepted, you keep your original primary culture(s) as well. If the culture is discriminated, the takeover will be more violent. You also have the option to deny majority rule, but there are hefty negative modifiers, and the event will occur every ten years to renew the modifiers as long as the situation hasn’t changed. (Disabled in subjects.)

Example: New Granada conquers the state of Ecuador, so Ecuador only exists in Ecuadorian Pastaza. The Amazonian majority will take over (unless the player blocks them). Unless Ecuador has Multiculturalism, the Amazonians will violently overthrow the North Andean ruling class, removing it as a primary culture and killing all North Andean characters.

4) Losing a primary culture
If a primary culture makes up less than two percent of your population, and you don’t own any homelands of that primary culture, you will lose that primary culture. If you have more than one primary culture, you keep the other. If you lose your only primary culture, the largest non-primary culture will become your primary culture. As long as you have at least a very very small amount of your primary culture, you can forcibly keep the primary culture, but there are negative modifiers (although not as severe as in scenario 3). This event will also fire again after ten years when the modifiers expire. (Disabled in subjects.)

Example: If Scandinavia loses all Danish homelands and has practically no Danes in its population, it will lose Danish as a primary culture. If Scandinavia also loses all Swedish, Norwegian, and Icelandic homelands, and it only exists in Greenland, Togo, and the West Indies, then it will gradually lose its other primaries and gain a new primary from its existing cultures.

Notes:
-This should be compatible with almost all other mods and updates.
-My intent was to add more flavor and realism while maintaining balance and historical plausibility. That’s why I tried so hard not to make adding a new primary culture OP. 9 times out of 10 it’s going to be a bad decision to add a primary culture because it would have been a crazy thing to do historically.
-Scenarios 1 and 2 are most likely only to happen to the player, and scenarios 3 and 4 are most likely only to happen to the AI because of the player.
-If I ever get around to updating this mod, I want to add a more robust notification system so that it’s more clear to players when these events are happening to other countries.
-Once again, I want to give credit to frederikastark’s New Homelands mod https://steamcommunity.com/sharedfiles/filedetails/?id=3104861812 . That mod was the inspiration for this project.
-Please comment if you find any bugs. I tested this mod in-game but haven’t played a full campaign with it yet.