Blessed Spawn Rework

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Author: IfThenOrElse

Last revision: 27 Jul, 2021 at 17:34 UTC

File size: 230.32 KB

On Steam Workshop

Description:
This mod lets you choose your blessed spawns with a dilemma, that fires when you defeat invasions on your land.

Problem: I never really liked the Blessed spawn missions. It felt very much like something that just happened in the background (sometimes) when you did the usual things you do in a Total War campaign, and you were at the mercy of the quests as to which blessed spawns you would get.

Solution in a Nutshell: I left blessed spawns for the AI untouched. But overhauled the mechanic for players. Now the following occurs:

  • An invasion marker will spawn in a random region you control for 10 turns before despawning.
  • The invasion has a chance of being easy, medium or hard. The harder it is, the more powerful the blessed spawns rewarded.
  • Upon defeating the invasion you will be presented with a dilemma to choose the blessed spawn you wish to have.
  • A new marker will spawn a turn after the old one despawns, repeating the cycle.

Notes:
1. When playing as Nakai, the marker will spawn in your vassals regions.
2. Due to a bug in the forced battle manager script in the base game right now you MUST AUTORESOLVE the battles for your dilemma to fire – sorry!
3. See attached images for dilemma’s and the rewards from each.
4. On occasion there is a bug where you will be asked to attack a discordance after you just defeated it. If this occurs withdraw, fighting a second time will not give you twice the rewards!