Cold Mountain Inc.

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Author: Night_Sniper

Last revision: 27 Feb at 09:48 UTC

File size: 3.26 MB

On Steam Workshop

Description:
Welcome back to frozen hell

Cold Mountain Incorporated, well known for it’s public affilation with Raven, is a massive research facility and official name for a desolate island somewhere north. Officially, their primary focus of research is in the field of advanced robotics, however now we have reasons to believe they have advanced into something way more sinister. Our investigation results on the matter have been… classified. But that’s not your business.
What’s worse, our satellite pictures show their so-called "civilian research laboratory" is armed better than some public military facility. And there could not be a mistake here, guarded by no less than a division of Raven troops.

Its a raid, fellas. There is no fancy wording or vague operation name to this one, leave this to politicians. We got heavy armor clearance for that one. Get there, break through their defence, and retrieve all information you can find. What you can’t get your hands on – smash it to pieces. Leave nothing.
We expect the labcoats and other civilian personnel to bunker down within the facility at first sight of danger, so its you versus Raven, just like the old times.

END OF LORE

HELL YES! I finally finished this!

Constant action, non-stop crossfire, distinct cartoonish visual style, and timeless fun, brought to you by yours truly, as always.

The map is what it says on the box, raid the island. Break through the blockpost (hehe warcrimes), crawl your way under machinegun fire to the top of the mountain, steal helicopters straigt from under Ravens’ noses, establish control over airfied and drillsite, and finally push them back to the lab they sworn to defend.

Features:
-Working* semi-transparent glass.
-Eye-pleasing details everywhere! Whats the fun in playing, if its not an eyecandy? 😀
-Several capture points with their own challenges.
-Dynamic AI advantage. Once you breach through the blockpost, the base will go full alert and they will raise the helicopter, and your troops will abandon IFVs since the rest of the way is easier traversible by foot.
-Actual f*cking working pathfinding for bots. Im so sick of seeing the avoidance restrictors in the editor, holy sh*t.
-Only a couple dozen bulletholes guaranteed while you figure it out.
-Extra fun to play in defence (switch teams by ticking "Reverse mode" before game start).

*Its a wonky level editor wizardry and on high graphical settings the glass becomes "fogged" and sorta useless.

Recommended Settings

-30 to 40 bots. It was the "gold standard" I was going for and the map was tested with this in mind. The more bots – the more packed the map becomes and harder it is to capture points.
-Gamemodes: Battle, Point Match, and Spec-Ops are especially good, but it should be compatible with everything else.
-Specifically for "Reverse Mode": Give Raven advantage. Like, add some extra bots to the mix and give yourself a challenge. Every point is already equipped with enough machine guns and other cool stuff to make life for attacking team harder.

TIPS AND STRATEGY

(for lose… I mean, prepared and reliable field operatives. Spoilers for those with adventurous and curious minds)


-Ivy near first flag can be climbed. Gather all your team nearby, and command them to altogether attack. Zerg rush my beloved.
-For final assault on "Fort Knoxx" bring C4. As soon as you touch the flag, everyone will rush to get you. Prepare them an explosive surprise beforehand.
-If you find it difficult to capture Drillsite, manually bring one of the APCs from the starting point and assist your ground troops. Basic military strategy, but limited to player use.
-If you find heicopter annoying, but can’t capture the Airfield for some odd reason, just steal it, lmao.

CAN I HELP?

Yes, yes you can! Play the map and leave a fair rating and a comment. I’ve worked for quite some time on this one and I hope you enjoy it ^_^