更沉浸的骑士与侍从 More immersive Knights and Squires

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Author: Kenshin

Last revision: 26 Feb at 00:45 UTC

File size: 2.02 MB

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Description:
支持语言 Supporting Language

简体中文(Original)
English (Not installed yet, future plan when I have time)

功能介绍 Introduction

你是否觉得原版游戏中的骑士太过无足轻重,为你打几十年烂仗还记不住他们的名字?这个MOD聚焦于解决这个问题。
Have you ever thought about it the knights in vanilla game are too insignificant to be remembered their names even after decades of fighting for you? Well, this MOD is focusing on addressing this problem.

本MOD添加了一套拆包自AGOT的骑士与侍从的特质、互动,并做了适合原版剧本的修改,现在,只有具有骑士或预备骑士(满经验侍从)特质的角色才能被任命为作战的骑士(不过每10年你可以授予一次特别军事许可状,以任命类似贞德的姬骑士)。特别的是,只有具备骑士特质的角色才能被任命为勋号骑士。
This MOD has added a set of traits and interactions unpacked from AGOT, and made changes to suit those original bookmarks, so now only characters with trait knight or reserve knight (fully experienced squires) can be appointed as militray knights (although every 10 years you can grant a special military permission to appoint a female knight similar to Joan of Arc). In particular, only characters with knight trait can be acclaimed knight.

游戏开始时,会根据剧本初始人物的勇武、性格、地位初始化骑士或者侍从特质,像著名的征服者威廉、西班牙的熙德等会有很大概率获得骑士特质(即使少数相反情况发生,他们也会很快受封)。
At the beginning of the game, knight or squire traits are initialized according to the prowess, personality, and status of the initial characters in the bookmark, for instance, the famous William the Conqueror, Cid from Spain, etc., who have a high probability of obtaining knighthood (even if minor contrary situations occur, they will be quickly confered).

册封骑士需要消耗可观的威望,并且对象是平民时会消耗额外的威望,而开局生成的骑士大多都是贵族,这将提升游戏的沉浸感(说白了,减少玩家的可用骑士数,并让这些骑士大部分是贵族)。同时,贵族若册封无地平民为骑士,他们会建立自己的家名。
Conferring a knighthood costs a considerable amount of prestige, and additional prestige when targeting lowborns, and the majority of the knights generated in the opening are nobles, which increases the immersion of the game (in other words, reduces the number of knights available to the player and makes them mostly nobles). At the same time, when nobles made landless lowborn knights, they would establish their own houses.

骑士再生产的主要方式分为直接册封和侍从训练,册封预备骑士(满经验侍从)会享受五成威望折扣。侍从每年会从骑士导师处(如果他们有的话)获得侍从特质经验、军事和勇武教育点数。特质经验算法为:导师的军事+勇武/2 * 性格/教育特质perk。
The main methods of knighthood reproduction are direct conferring and squire training, and conferring a reserve knight (full experienced squire) receiving a 50% prestige discount. Squires receive annual Squires experience (3 years for non-adults) from a knight mentor (if they have one). The algorithm for trait squire experience is: Mentor’s Military skill + Prowess skill /2 * Personality/Educational Trait perk.

已知问题 Known Issues

·因为还没有做宗教、传统、革新等的适配,所以你会看到神职人员也有骑士特质,这是为了适配原版一些神职人员参战教义的方便,后期会再做细化。
Because it has not been adapted to religion, tradition, innovation, etc., you will see that the clergy also have knightly traits, which is to adapt to the convenience of some of the fighting clergy doctrines, and will be refined later.

·原版一些刷出火星人骑士的事件由于没有骑士特质,会在后台报错,我着重处理了宫廷、提拔将领等事件,但无法顾及所有情况,有bug请反馈。
Some of the original spawning knight events will report errors in the logs due to the fact that they lack of knightly traits. I focused on dealing with the royal court events and marshal events, but can not take into account all situations, please feedback if there are any bugs.

兼容性 Compatibility

1.scripted_rules0_rulescan_be_knight
2.scripted_rules0_rulescan_be_acclaimed_knight
3.scripted_triggers0_war_and_peace_triggerscan_be_commander_basic_trigger

Credit

Modders of AGOT and its simp-chinese localization group contributing to the basic framework and texts of this one