[WIP]骑士与侍从 Knight&Squire
近期更新
1、人物界面的侍从显示,现在显示在朋友、仇敌上方
2、AI骑士自动寻找侍从,被玩家标记的AI除外
3、教育侍从取消自动接受,改为有接受度限制
4、现在成为骑士不再需要骑士特质(这会增加操作繁琐度,对所谓沉浸感帮助也不大)
5、特质显示侍从上限 6点军事=1名侍从 →6点军事+6点勇武=1名侍从
6、册封骑士接受度调整
7、沿用TWJK版的保存侍从生涯的设计;沿用TWJK版骑士有特质路线的设计,通过战斗胜利升级特质
8、爵士头衔 ser title
预期更新
1、希望在新版把骑士和庄园挂钩,骑士世袭庄园地产,但是不世袭爵位
功能介绍
本MOD添加了一套类似于AGOT的骑士侍从机制,游戏开始时,会根据剧本初始人物的勇武、性格、地位初始化骑士或者侍从特质。骑士和侍从特质可以通过战场获胜升级,获得勇武增益。
册封骑士需要消耗可观的威望,对象是平民时消耗额外的威望,开局生成的骑士大多都是贵族。贵族若册封无地平民为骑士,他们会建立自己的家名。
骑士再生产的主要方式分为直接册封和侍从训练,册封预备骑士(满经验侍从)会享受五成威望折扣。侍从每年会从骑士导师处(如果他们有的话)获得侍从特质经验、军事和勇武教育点数。特质经验算法为:导师的军事+勇武/2 * 性格/教育特质perk。
Function introduction
Do you think the knights in the original game are too insignificant to remember their names after decades of bad fighting for you? This MOD focuses on solving this problem.
This MOD adds a knight-attendant mechanism similar to AGOT, now only characters with knight-attendant qualities can be appointed as knights of war (special military permission can be granted every 10 years to appoint Knightly). Only characters with knighthood qualities can be named Knights of Honour.
At the beginning of the game, knight or squire traits are initialized based on the script’s original character’s strength, personality, and status.
Knighthood costs considerable prestige, additional prestige when targeting commoners, and most of the first knights produced were nobles. When nobles made landless commoners knights, they would establish their own family names.
The main methods of knighthood reproduction are direct knighthood and squire training, with reserve knighthood (full experience squire) receiving a 50% prestige discount. Squires receive Squires Experience, military, and valor education points annually from Knight mentors (if they have one). The trait experience algorithm is: Mentor’s military + Warrior /2 * Character/Educational Trait perk.
TWJK edition update overview
1. Increased the difficulty and benefits of knighthood, making it more difficult for a person without sufficient experience as a squire to fulfill the title and responsibility of knighthood. And the knight will be stronger after the training of the squire.
2. Knighthood is just the beginning, the glory of the knight needs constant fighting to prove, now the knight will get a very small amount of bounty and prestige every time he wins the battle, and more importantly, it will accumulate knight experience, so as to hone into a more powerful and glorious knight. (The greater the battle intensity, the greater the experience bonus)
3. Now a knighthood will be the most valuable asset of a knight’s life, that is, the qualities of a knighthood do not disappear after the knighthood.
1.12.5 Update:
1. Optimize the game experience. A first-rank squire can temporarily take on the knight’s battlefield duties, to make up for the war intensity is too large to fill the vacancy of knights.
2. A servant who is ordered in danger is punished by battlefield dispatch, but this situation can be gradually improved by gaining experience by winning the war. Now squire experience can also be gained from battlefield victories.
3. Now the speed of batch training attendants without war has slowed down, and the experience of training attendants has decreased. However, knighthood comes with an additional private stratagem, which means that knighthood holders can use stratagem to train lower-ranking attendants to enter the battlefield as temporary knights, allowing them to level up in the battlefield
4. Increased the UI recognition of Full level attendants and Full level Knights, and added an egg trait
5. Fixed the problem of numerical inflation, now there is a peak limit for bravery and military taught by the instructor
(6) A mass knighthood may be conferred on the retainer by resolution of the "Collective Sword Ceremony"
Credit
Icons taken from AGOT
感谢
泉 提供的英文本地化文件
Revisions:
Old revisions of this mod are available below. Click the link to download.
