[Playable] Suguri

If you liked this item, please rate it up on Steam Workshop page.

Author: BIT_BS

Last revision: 25 Apr, 2022 at 04:47 UTC

File size: 8.94 MB

On Steam Workshop

Description:

Add Suguri of Orange_Juice as a player character.
日本語版を使用したい場合はこちらを使用してください。

There are three types of decks: "Multi Shot", "Trinity", and "Jam".

Common information
Status
Value

Max HP
460

Defense
-1

Max Mana
4

Mana Regen
0.7

Shuffle Time
2.0

"Multi Shot"

A deck that reduces the Defense of the enemy and makes effective use of multi shot spells.

Artifacts
Description

Light Bullet
A weapon that slows down the movement of hit enemies and resets the Shield. It fires every time you move a bullet.

Weapon
Cost
DMG
Description

Force Edge
0
10
A dash attack that reduces the Defense power of the hit enemy by 1.

Spells
Cost
DMG
Description

Hyper Missile
3
5×40
Fire a missile at a random enemy.

Double Sword
1
0
Gain 2 Attack Damage and Spell Power. Lose 2 Defense.

Blue Bullets
1
Xx20
Shot dmg equals current Mana.

Shotgun
2
100×3
Hit enemies in a small cone, hits 3 times on the first tile.

"Trinity"

A deck that can use a lot of "If Trinity is full".

Artifacts
Description

Rainbow Colored Circle
Earn "Trinity" and "Fragile" 1 each time you move.

Weapon
Cost
DMG
Description

Tri Beam
3
99
Fire a laser beam. If Trinity is full, deal dmg equal to 1/9 of target’s HP. Gain 1 Trinity and Fragile.

Spells
Cost
DMG
Description

Missile
1
5×15
Fire a missile at a random enemy. Gain 1 Trinity. If Trinity is full, cast this twice.

Tri Sword
2
60
Gain 1 Trinity. If Trinity is full, cast MiniWarpath.

Minnie Gun
1
5×12
Fire 12 shots. Gain 1 Trinity. If Trinity is full, cast this twice.

Knife
1
100
Throw a fast knife. If you have Fragile duplicate this spell. Consume.

"Jam"

A deck that can make effective use of unnecessary jam.

Artifacts
Description

Jam Vein
Gain 0.2 Mana Regen for each Jam in your deck.

Weapon
Cost
DMG
Description

Jam Slash
1
10+10xX
Dash fwd 3 tiles then slash 2×3 tiles in front. That deal 10 dmg + 10 dmg per Jam you cast this battle. Anchor.

Spells
Cost
DMG
Description

Jam Missile
0
80xX
Fire a missile at a random enemy for every Jam in your deck. Add 1 Jam to your deck.

Accel Hyper
1
150
Fire a powerful wide laser. add 2 Jam to your deck on hit.

Skewer
0
60
Fire a piercing laser. Add 1 Jam to your deck.

Innervate
1
0
Gain 1 Max Mana til end of battle. Add 1 Jam to your deck.

Supplement

You will be able to get the following spells added by this mod.
(『Missile』『Hyper Missile』『Jam Missile』『Double Sword』『Tri Sword』『Accel Hyper』)
You will not be able to get the following artifacts added by this mod.
(『Light bullet』『Rainbow Colored Circle』『Jam Vein』)