[LambdaPlayers]: {"FIXED"} Seat/Vehicle Module

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Author: ethanfinamore[known as Vesolas]

Last revision: 10 Feb, 2024 at 08:51 UTC

File size: 24.9 KB

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Description:
๐’“๐’†๐’Ž๐’†๐’Ž๐’ƒ๐’†๐’“ ๐’‰๐’๐’˜ ๐’•๐’‰๐’† ๐’๐’“๐’Š๐’ˆ๐’Š๐’๐’‚๐’ ๐’”๐’•๐’‚๐’•๐’†๐’… ๐’•๐’‰๐’‚๐’• ๐’Š๐’• ๐’‰๐’‚๐’… ๐’’๐’–๐’๐’•๐’† ๐’๐’ ๐’’๐’–๐’๐’•๐’† "๐‘บ๐’Š๐’Ž๐’‡๐’‘๐’‰๐’š๐’” ๐’”๐’–๐’‘๐’‘๐’๐’“๐’•"? well that kind of fried as a promise eventually, as when you use cars on the original module that aren’t prop_jeep, they’ll use a function called "CheckExitPoint" or "SetActive" along with a few OTHER misconceptions on the module, ultimately resulting in a broken module for said base

Lambda Player Version
Supported

Lambda Players Reborn
โœ“

Pre-Merge Lambda Players
โœ“

Normal Lambda Players(by sean casey)
same as reborn.

but this is where my version of the module comes in.

a mostly fixed version of the original module but this time works with them normally(Simfphys included), in the original the "CheckExitPoint" function was not even a present functionality resulting in an error that would eventually fry their system check also ALSO eventually leading to them not being able to function at all(the lambda).

๐˜„๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ถ๐˜€ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜€ ๐—ฟ๐—ฒ๐—บ๐—ผ๐˜ƒ๐—ฒ ๐—ป๐—ผ๐˜ ๐—ผ๐—ป๐—น๐˜† ๐˜๐—ต๐—ฎ๐˜ ๐˜€๐˜๐˜‚๐—ฝ๐—ถ๐—ฑ๐—น๐˜† ๐˜„๐—ฒ๐—ถ๐—ฟ๐—ฑ ๐—ฐ๐—ต๐—ฒ๐—ฐ๐—ธ ๐—ฏ๐˜‚๐˜ ๐—ฎ๐—น๐˜€๐—ผ ๐—ฎ ๐—ณ๐—ฒ๐˜„ ๐—บ๐—ผ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฎ๐˜ ๐—ฏ๐—ฟ๐—ผ๐—ธ๐—ฒ ๐—ฆ๐—ถ๐—บ๐—ณ๐—ฝ๐—ต๐˜†๐˜€(๐—น๐˜ƒ๐˜€) ๐˜€๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜๐—ฒ๐—ฑ ๐—ณ๐˜‚๐—ป๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น๐—ถ๐˜๐˜†.

and note: I HAVE YET to get them able to use the turrets on some armed lvs Vehicles as they are a completely different worry on my own, when I’M able to fix that worry by making them be able to use said turrets, it’ll be either a different module or it’ll be included in this pack(and don’t worry, scars support is also ON THAT WORRY too! so i have to figure out how to make them use that unless i already fixed that problem.) but for now have this much more improved module that doesn’t break every time they use an other Vehicle base.

and yes they support all versions of lambda players!(reborn/revisioned, the normal one, and the pre-merge one(my addon)) so don’t worry if you think they might break on another version of it, most of all of them share the exact same functionality call to it so that shouldn’t be the case of worry.

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Lambda Players: Reborn | YerMash Edition โ€” Steam Workshop