Random Amount For Ammo Boxes & Healing Items

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Author: Coffee Man

Last revision: 23 Feb at 20:26 UTC

File size: 3.5 KB

On Steam Workshop

Description:

Simple script for Garry’s Mod. Changes ammo boxes and health items to give random amounts on pick up.


Features:
  • The following entity items give random amounts of bullets when picked up, their min / max ranges are:

    item_ammo_357 [2 – 6]
    item_ammo_357_large [2 – 6]
    item_ammo_ar2 [8 – 27]
    item_ammo_ar2_large [8 – 27]
    item_ammo_crossbow [1 – 3]
    item_ammo_pistol [5 – 14]
    item_ammo_pistol_large [5 – 14]
    item_ammo_smg1 [11 – 35]
    item_ammo_smg1_large [11 – 35]
    item_box_buckshot [2 – 6]

  • The following healing items give random amounts of effect when picked up, their min / max ranges are:

    item_healthkit [10 – 25]
    item_healthvial [5 – 10]
    item_battery [5 – 15]

  • These changes may slightly increase game difficulty if you’re a bozo scrub.


Limitations:
  • In order to ensure as much compatibility as possible for this public release, some features from my own version had to be removed or simplified.
  • The maxAmmo variable that prevents pick ups when the player has max ammo for that particular item has been increased to 9999.


Credits: