RA Base Building

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Authors: Designful, AJ45, Gormirn

Last revision: 6 Mar at 23:49 UTC

File size: 438.37 MB

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Description:
Join the discord!

https://discord.gg/ZguvNk2JxH

This mod revolutionizes DayZ Base Building. It includes several fan favorite base building parts like Ladder Hatches, Garage Doors, Compounds, all in 3 different tiers with balanced and functional raid mechanics. It also features a Territory and Upkeep system to let you balance your servers better without needing a bad gameplay mechanic like Base item restrictions. If you weren’t excited by that alone, this mod also includes it’s own CodeLock, C4, and No Build Zones that has all been heavily tested on the Rearmed servers all with performance and simplicity in mind.

To start building, you will need to obtain a paper. With paper in hand it allows you to craft a blueprint.

Once you obtain a blueprint, putting it in your hands and raising them will open the building radial menu. From there you can place any base object as your heart desires within your power. You cannot clip these objects into anything other than plants and rocks preventing weird and unbalanced behavior.

Most blueprints cost a log to place, from there it costs planks to upgrade to wood, metal plates to upgrade to metal, and cinder blocks to concrete.

CodeLocks are up to server owners to decide how they are obtained, here is Rearmed’s types if you’re lazy and want to copy paste:

<type name="RA_CodeLock"> <nominal>6</nominal> <lifetime>2700</lifetime> <restock>360</restock> <min>4</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="tools" /> <usage name="Industrial" /> <usage name="Farm" /> </type>

Once you got your base sorted, its time to secure with a territory to prevent it from decaying and prevent unwanted individuals from griefing. To make one it’s the same exact recipe as a Flag Pole.

This mod includes Build Anywhere for the time being as the hologram code in this game sucks and is hard to mod.

Main Class Names:

RA_Blueprint (to build)
RA_C4 (to raid)
RA_ClawHammer (to upgrade faster than vanilla tools)
RA_CodeLock (to lock ur base obviously)
TerritoryHQ (to secure your territory)
RA_Cinderblock (to upgrade to T3)

How to add No Build Zone in init.c

class CustomMission: MissionServer { override void RegisterNoBuildZones(array<ref NoBuildZoneData> no_build_zones) { super.RegisterNoBuildZones(no_build_zones); no_build_zones.Insert(new NoBuildZoneData("8940.89 0.0 13949.5", 900, "You cannot build this here!")); no_build_zones.Insert(new NoBuildZoneData("8930.89 0.0 1549.5", 900, "You cannot build this here either!")); } }

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