Panzer Walkers
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition
Made to work for both WW1 & WW2 alt history, these panzer walkers are designed to work along side standard wheeled and tracked vehicles, not replace them. A walker vehicle can be more or less capable then a tracked vehicle depending on battlefield conditions / the terrain. For example it has increased survivability in minefields and under artillery fire, and are better suited for combat in urban, mountain, & shallow water environments like rivers and beaches compared to their tracked counterparts. However it is only capable of much slower speeds, provides less cover for infantry, less capable of laying ambushes, and have higher ground pressure making them less suited for combat in swamps, snow, and deserts . Though they carry a greater amount of firepower, they are still just as easy to destroy as a standard panzer 4 so are still able to be destroyed by interwar & WW1 cannons.
NOTE: The "driver" of the pazner 4 has control of the fixed hull mounted cannon & its vision slit can be used for aiming it.
All scripts (codes) to make them work can be found in the objects or units init box. Also, all units & objects called upon by the scripts have a name. If you wish to change somethings name you must make sure you also change the name in any script that uses it. If you wish to make a minor change like replacing one unit or object for another, all you need to do is copy & paste the scripts and name from the object you with to replace into the object your replacing it with. The same goes for major changes that could possibly replace every object. If you want to make multiple of the same type of walker, you will also need to change the names of any object with a name and any name in its scripts relating to it.
Q: Why isn’t this "mod" showing in the launcher/ how to spawn it?
A: This isn’t a "mod", its just a composition, and wont show in your launcher. You’ll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.
Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.
Q: What maps were used for the pics?
A: Marenice (csa38)
streets of berlin, germany (ifa3)
baranow poland (ifa3)
Aachen outskirts, germany (ifa3)
Orbita clivo cadminae (tiow)
Conspiracy ( Paris ) (composition)
Reichstag building 1945 (composition)
Q: What mod is the Tyranids from?
A: 40k props https://steamcommunity.com/sharedfiles/filedetails/?id=2188909390
– I cant seem to change the textures of the ADSD so the walker has purple legs
– the vehical will come apart if rotated in the editor
– Added actions to get into the driver, hull gunner, turret gunner, & commander spots from the ground, however was not able to add actions for the machine gunner & loader spots so players will have to do some shuffling around once inside
Required items:
Click the title to search on this site.
CBA_A3 — Steam Workshop
IFA3 AIO — Steam Workshop
3AS (Beta Test) — Steam Workshop
CUP Terrains - Core — Steam Workshop