Super Ho-229 Fighter-Bombers

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Author: turfy

Last revision: 27 Jan, 2021 at 04:35 UTC

File size: 26.17 KB

On Steam Workshop

Description:
Everything you need to know about compositions:

https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description

THIS MOD REQUIRES THE OLD SW MOD, LINK HERE;
https://drive.google.com/drive/folders/1wzrbKSbJj9EExuK0pPztBUdxDWnpJuH8

Features: 4 variants of the Super Ho 229, upgraded to bring it into the 1960ish era. Designed to go with my wolfenstein mod, but works independently on its own.The base model remains unchanged, this just add different weapon loadouts to the plane. the loadouts to the super ho are as follows:
Fighter – 2 20mm, 2 30mm , 8 short range heat-seekers, flare launchers.
Attacker – 2 20mm, 2 30mm, 1 105mm, 2 short range heat-seekers, flare launchers.
Strike Bomber – 2 20mm, 8 mk82’s , 2 short range heat-seekers, flare launchers.
Rocket Bomber- 2 20mm, 12 230mm rockets , 2 short range heat-seekers, flare launchers.
Fighter Prop – same as Fighter but has fake prop missiles under its wings.
Bomber Prop – same as Bomber but has fake prop bombs under its wings.

If you want to change their loadout, the scripts are in their init box’s.

Questions & Answers

Q: What’s the point of this?
A: To give unrealistic late/ post ww2 german forces an all in one fighter-bomber. like it say’s in the description, I built these to go with my wolfenstein mod, but they work fine on their own if your just looking for stronger ho 229’s.

Q: How do i find it in game?
A: It’s not a mod so it wont show in your launcher. in the editor you need to press the groups key or F2 then click on the composition icon. click the second link in the description and watch the first video to see what those icons look like. ( the video is of him saving the comp but the location is the same )

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, click the first link in the description, there’s a section in the first part in the yellow box that’ll show you what the button looks like.

Q: How can I do this for myself?
A: Its easy to do once you know how, all the scripts you need are located in the vehicles init box. to give and vehicle-any weapon you want, just replace the name of the weapons and its ammo’s. a list of vanilla assets can be found here; https://community.bistudio.com/wiki/Arma_3:_CfgWeapons_Vehicle_Weapons

Known Bugs & Issues

– you can’t change their loadout with the "pylon" system, you will will need to manually add and remove any weapon and ammo that you desire via the scripts in their init box’s.
– planes with fake weapons on the wings wont have their weapons disappear on death so like the name suggest their best just uses as props themselves.

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