Spooky Tweaks

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Author: Supēsuurufu

Last revision: 1 Aug, 2017 at 05:52 UTC

File size: 668.67 KB

On Steam Workshop

Description:

Celebrating a fantastic first year of Spooky Tweaks with the 1.4 update! Thank you to everyone whom helped this mod become the great success it is!

Spooky Tweaks is a large scale vanilla overhaul mod aiming to ‘funbalance’ every issue in the entire game. That is to say, games are meant to be fun and enjoyable, even if that makes them slightly easier. This changes a lot of things, and MAY not be compatible with other tweaks.

This mod adds no *new* content! You can add and remove it at any time without destroying your saves. Please still make save backups to be safe.

Some important changes from release:
– Erchius things are now spooky
– Mr Spooks (Erchius Ghost) can move twice as fast
– Mr Spooks speed scales more gradually to fuel held
– Mr Spooks can be pushed by knockback weapons
– Mr Spooks can be slowed by frost element weapons
– Main missions ‘clue’ hunting can be optionally skipped
– Teleporting has no artificial time padding
– New Shop: Curtis’ Band Supply – Selling musical instruments (Beakeasy in The Outpost)
– All musical instruments can be purchased from Curtis’ Band Supply
– Teleporter cores are bought with money instead of diamonds
– Teleporters are not destroyed when broken
– Spookium (Erchius Fuel) gives more fuel
– Solarium is fuel again
– Maximum fuel spending is doubled
– Augments can be crafted
– Augments specify their exact functions
– Perfect armor is back
– Tall Chair is back
– Valentines Heart Forge crafting is back
– The sewing machine makes SIGNIFIGANTLY less noise
– All hoverbikes cost the same amount
– Hoverbikes, boats, and torches are now one-handed
– Boats are much cheaper
– Grappling hooks operate like enhanced ropes
– Tech descriptions are generally more helpful
– Sonic sphere is faster than walking
– Blink dash recharges as fast as the normal dash
– Rocket jumping is almost instant
– Multi-Jump goes slightly higher
– Sprinting is slightly faster
– All staves and wands charge significantly faster
– Healing zones from staves heal much faster
– Mission rewards gradually increase in magnitude
– Erchius Facility always gives 20 Erchius Crystals (1000 Total Fuel)
– Reward bags now stack
– Challenge doors stay around twice as long (Reduced in Update 2)
– Ancient themed items can be 3D printed
– Bandages and antidotes can be crafted at any time
– Upgrade parts can now be purchased at the Tech Dispenser (Outpost)
– Late-storyline outpost shops will indicate if they open later
– Sell rates variably raised for all outpost shops
– Buy rates lowered for Infinity Express and Ursa Miner
– Tech consoles are not destroyed when broken
– Racial storage lockers hold 64 items instead of 48
– Vending machines can be 3D printed
– Penguin Weapon Shop actually sells weapons
– Formally rare or unobtainable weapons appear in Penguin Weapon Shop
– Value, speed, and power of unique weapons raised to be more worthwhile
– Creatures can be attacked while frozen in time
– Money loss removed for casual and reduced for survival
– Capture pods can be purchased
– And many other changes…

Changed added by Update 1-3 moved! Sorry![pastebin.com].

Changes added by Update 4:
– More snarkiness scattered about
– Vast improvements to mod spookiness (including new ways to meet Mr Spooks!)
– Energy Pickaxe is obtainable again, and improved
– Perfect armor is perfect again in 1.3
– New hats, instruments, and weapons from 1.3 added to their respective shops
– Prize counters now sell plushies and toys for tickets
– Prize tickets are given out as rewards from loot bags
– Status Pods now have nine new possible effects
– All distortion spheres have enhanced handling and mobility
– All distortion spheres negate fall damage while in ball form
– Spike Sphere won’t fall off walls now since the description says so
– Aqua Sphere can now move freely in water instead of on top as a boat
– Sonic Sphere is substantially faster and easier to control
– Blink dash can now blink further, in mid-air, and without landing
– Wall jumping now refreshes it’s double jump
– Rocket jump launches faster and goes further than before
– Station vending machines reworked to sell mech salvage instead
– Mech Part Crafting Table is now craftable like any workstation
– Mech Assembly Station can be purchased from the tech dispenser
– Mech blueprints can be traded for at Beakeasy
– Mech battery pickups heal twice as much energy
– High tech mech parts balanced out to create aesthetic choice
– Simple mech parts improved to be worth using
– Solarium tier mech arms buffed to match endgame weapon strength
– Shield drone can now deploy up to five orbiting shields
– All mech drones last longer (2-5 minutes) and have reduced cooldowns
– Outpost mech missions now actually give rewards
– Buy your very own personal Rob Repairo
– Terraforge is purchasable from Treasured Trophies
– Player station transponders now cost the same as any other device
– Player stations require exponentially less resources to upgrade
– Mazebound64 returns to Hylotl arcades
– Jeff is now just as spooky as you’d expect him to be
– Shawl of Elation is now more uplifting (low gravity)
– Mining the core of moons now drops solarium ore
– Various quest text updated to remove arbitrary praise
– Immense overhaul of rarity levels to reflect item value
– Amazing new features added to the Starbound Arcade Machine (removed before releasing)
– Previously missing augments are now craftable
– Avian god wings now hold a mysterious ancient power
– Augments Research Station is now obtainable again
– Foods that claimed to be spooky are now actually spooky
– Developers wear fancier clothes when visiting the outpost
– New tiered descriptions for pickaxes and drills
– Toymaker’s Table returns for festive cheer
– Glow grenades are back (The Night Light)
– More Protectorate items at the Industrial Workbench
– Upgrade modules such as tech cards now go in the materials tab
– Terramart Shipments buys items at full price just like shops
– Terramart Shipments now accepts all mining materials (even unobtainable ones!)
– Terramart figured out what Cotton Wool is and realized people want to buy it (now sold)
– Five new blessings from Tonauac (outpost bird)
– Lava immunity status effect is now obtainable as Magma Mitigation
– Electric aura status effect is now obtainable as Energy Aura
– All instruments are now psychic (playing multiple at once will overload your brain)
– All instruments have been made slightly cheaper
– Teleporters have been made into platforms by asking the player to walk around them
– Ship lights are harder to accidentally break
– Ursa Miner now sells Ore/Cave Detectors to expand their collection of nearly useless tools
– New racial descriptions as part of Spooky Tweaks’ gradual usurping of the lore
– Chip Tunes no longer sells instruments until it’s been unlocked by progressing the ‘story’
– Challenge door costs at Treasured Trophies are now more reasonable
– Grappling hooks reduced in cost and rarity to be an earlier game item
– Boss doors are now printable for all your one-way needs
– Drill Spear mobility buffed for maximum heavens piercing potential
– Some items from the Protectorate intro mission have been made craftable
– Thorn Fruit now stack to mildly reduce their immense annoyance
– Lana’s supply business has improved to compete with augment crafting (outpost augment merchant)
– And many other changes… (read the full list for excruciating detail)

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