Scaling Difficulty
Adds Scaling Difficulty to the game, in the form of stacking buffs to the ai and/or debuffs to the player.
How it works: Every 10 years, every nation gets the buffs/debuffs you selected at the start of the game.
3 Extra Options for Scaling:
- You can set it so no nation gets modifiers the first 100 years of the game
- You can set it so nations get double the modifiers after 200 years of the game
- All of the above
3 Difficulties:
- Easy: Its modifiers are 1/10 of those of ‘Hard’ in-game difficulty
- Hard: Its modifiers are 1/5 of those of ‘Hard’ in-game difficulty, including some extras
- Impossible: Its modifiers are double of the previous difficulty
The modifiers in detail:
AI Buffs
Easy
Hard
Impossible
National Tax Modifier
5%
10%
20%
Provincial Loyalty
0.001
0.002
0.004
Integrated Culture Happiness
1.5%
1.5%
3%
Morale of Armies
1%
1%
2%
Morale of Navies
1%
1%
2%
Manpower
5%
10%
20%
AE Change
-0.002
-0.004
-0.008
Ruler Popularity
0.1
0.2
0.4
Tyranny
0.004
0.008
0.016
Civil War Threshold
1%
2%
4%
Global Trade Routes
0.1
0.2
Fort Maintenance
2.5%
5%
Fort Capacity
0.1
0.2
Pop Growth
0.01%
0.02%
Levy Size
0.3%
0.6%
Assimillation Speed
3%
6%
Player Debuffs
Easy
Hard
Impossible
Manpower
-1%
-1%
-2%
Levy Size
-0.2%
-0.2%
-0.4%
Integrated Culture Happiness
-0.3%
-0.3%
-0.6%
Build Cost
2%
4%
8%
Military Experience
-0.75%
-1,5%
-3%
Compatible with: Everything!