Enemies of the Dark

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Author: Doopliss

Last revision: 28 Feb at 04:20 UTC

File size: 9.43 MB

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Description:

Enemies of the Dark is a difficulty mod that adds three new Adversary factions to the game, with methods of destroying or corrupting each. To see their details in-game, you can look at the points of interest and modifiers in their capitals.

The Stewards
The Stewards are a secret society dedicated to growing their influence and unifying humanity against you. They spread a competing form of infiltration across the map, and use their gathered influence to build Manors that defend society from your machinations. Locations with the Stewards’ influence are harder to infiltrate or enshadow, but if you do infiltrate them or beat the Stewards to the punch you can corrupt their members into serving your schemes.

The Wardens
The Wardens are an order of heretic-hunters dedicated to purging otherworldly threats from the world. When the Wardens are in play, crimes committed by heroes and agents will leave Traces behind, which the Wardens can then use to further spike the criminal’s menace. Once they gather enough Traces against a specific person, faction or non-human species, the Wardens will start actively sabotaging them. Your agents can deal with this by spending extra time to clean up the evidence, or by framing other people for their crimes and then earning the Wardens’ trust by killing them.

The Menders
The Menders are an order of healers and mystics dedicated to healing society’s wounds. While they specialize in purging shadow, they are easily distracted by devastation and plague. They start out uncorruptible, but as their operatives are killed they will become more violent and paranoid at the expense of their original mission.

Customization
By default, one randomly selected Adversary will appear on the map, and they will generally have three operatives on the map at any one time (scaling with map size). By pressing the in-game Configure button on the mod, you can fine-tune your difficulty by toggling certain Adversaries, changing their operative count, or changing the number of Adversaries that appear. Default settings are intended to add a major complication to your game, and playing with all three Adversaries is intended to be properly rude.