Non-Specialized Labor Icons

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Author: PrivateRiem

Last revision: 3 Dec, 2023 at 18:58 UTC

File size: 862.65 KB

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Description:

Please feel free to comment if you like this mod! (PS: I’m taking requests. If you have ideas for groups of multiple labors, I can make more custom icons. If I have enough extras I’ll make it possible to pick and choose the 8 you want out of those)

Hello there! This mod does quite a few things.

First and foremost, it replaces the 8 custom labor icons that were previously roman numerals with detailed, somewhat non-specialized looking graphics that is suited for multiple labors / groups of labors.

Additionally, because the game has a hardcoded limit of 8 custom labors, but workshops each get their own individual "workshop ownership" labor icon, I added two new workshops, the Stronghold Armaments, and the Stronghold Armoury, each with their own individual workshop graphics and workshop labor icon. This allows to bypass the hard coded limit of 8.

Since I decided to add new workshops, I felt that it would be nice if they did something. As such, the new workshops can be used to train weaponsmithing and armoring, at ~1/4 the rate of experience gain from normal crafting. This is so the workshops aren’t purely decorative, but this function can be easily removed if you so desire, by deleting two files:
Entity_patch_reactions_labor_outlands.txt and reaction_train_labor_outlands.txt, both found in the mod folder, within the objects folder. (Deleting the entire objects folder removes this new workshop function entirely, leaving only the 8 custom labors icons)

This mod is obviously incompatible with any other mod that changes labor icons, but is otherwise compatible with anything else.

How to use the new workshop labor icons: first build the workshop, select "Workers" and select the dwarf that will receive the workshop labor icon. You’re done!

FAQ:
Q:I like this, but I don’t want new workshops, or I don’t want the ability to gain xp from them, what do I do?
A:Delete the objects folder removes the workshops, removing the two files with reactions in the name removes the abiltiy to gain xp, leaving the workshops to be purely decorative

Q: Why Strongholds Armaments? Armoury? Why not just call it armorsmith and weaponsmith?
A: Because I wanted to keep the new workshops at the very end of the list, so as to not ruin the muscle memory of those that are used to the way the menu is organised. Workshops are in alphabetical order, and Strongholds was the best thing I could come up at the time.

Q: Why Outlands?
A: I’ve been making quite a few mods for myself that I’m planning on publishing eventually, I used "Exotic" at first but other mods on the workshop use that name, so I went with "Outlands" instead to individually stand out.

Q:Is that a trashbag in a barrel?
A:Yes, that is indeed the dwarven equivalent of a trash bin.

Q:How do I select X or Y labor icon?
A:I recommend to first create 8 custom labors at the same time, then assigning the one you want to the labor (s) you prefer. Do note that after 8 custom labors, the icons cycle back.

Tips and tricks: The last labor icon (or any other) can be used to differentiate who is part of the militia and who isn’t. Simply creating a custom labor with no labor associated and assigning this to your military dwarves allows for a visible icon showing who is part of the military at all times.