Bellum Civile 04 pack

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Author: Mady

Last revision: 10 Mar at 13:19 UTC

File size: 382.31 MB

On Steam Workshop

Description:

Global mod for the Grand Campaign from comrades Vadim and Mady.
410 A.D. – civil war in the Western Roman Empire… and more war
Current version 0.7.00 (2024.III.10)

New building system, modified diplomacy, campaign AI. New units and combat system. And much more…

Manual on Google[drive.google.com]
Manual on Yandex[disk.yandex.ru]
Page of Mod[imtw.ru]
Youtube Playlist
Discord channel[discord.gg]
Donation:
Donationalerts[www.donationalerts.com]
Yoomoney[yoomoney.ru]
russification: https://steamcommunity.com/sharedfiles/filedetails/?id=3177429797

IMPORTANT!

The mod has three assemblies (2 main and 1 sub).
Each assembly requires its own set of pack-files. Also follow the loading sequence in the game launcher as shown in the pictures.

LOOK AT THIS PICTURE[drive.google.com]

ALSO IMPORTANT

If you want to run a DLC campaign (non Grand campaign), disable the mod in the game launcher.

DESCRIPTION

STRATEGY
* New building mechanics (Assimilation System).
* New playable and non-playable factions (Including Roman faction which start campaign in the horde stance. Only in the assembly "ABC-OD").
* Introduced faction fusion to union for all subcultures.
* Factions property elaboration (Starting stacks, Nobles, Building. New victory condition).
* New traits for culture, subculture and factions.
* Imperium. New levels and effects.
* New technology for Roman culture. Roman culture
does not "forget" early techs.
Technology’s Effects and Required Points changed.
* AI.
– Campaign-AI behavior Changed.
– New algorytm for moving stacks on the strategic map.
– Diplomacy has changed.
* Changing of the climate. Less snow and more fertility at the end of the campaign.
The maximum cooling occurs by turn 100 (down to "-3"),
followed by warming by turn 200 (up to "-1").
In vanilla: 20 turn "-1", 100 turn "-2", 150 turn "-3", 200 turn "-4".
* Characters (Nobles and Agents) have 3 (in Vanilla 2) skill point from experience level 3 to 6.
* Chance of capturing foreign agents decreased.
TACTIC
* Army Tradition. Added effects.
* Morale. Increase for AI.
* Armour, Shields and Weapons:
– Shield-armour value is reduced by 50% (to enhance armor);
– Shield removed from all Shock Cavalry;
– Changed characteristics of Armour, Shields and weapons;
– Added new Armour (stats and models).
* Units.
– Vanilla units. Changed stats, models, system of upgrade.
– Remove crossbow cavalry (replaced by bowmen).
– New unit rosters for Roman factions, Sassanid, Armenia.
– New limited elite units for any factions.
– East AOR-units for all factions.
– New unit roster by foreign culture (Renegades)
for all factions.
* Artillery.
– Removed explosion shot.
– changed stats for normal and flamming shot
(Normal is better for wall, flamming is bet. for infantry).
– For Cheiroballistra («Scorpio») added highkick shot
for shot behind own troops.
* Stack range of move on strategic map depends on type
of units (cavalry – faster, Arta – slowly).
* Faction that have undergone elaboration have a personal system for stack recruit.
* Field Camps has changed.
* City and Town have new defensive equipment. CityTowngarrison. The city itself has fewer until in defence, but any military building also provides units for garrison.
* New chain of building «Limes» has a most garrison.

Differences between assemblies «Aliud Bellim Civile»«Aliud Bellim Civile: Orthodox Divide» from «Base»

VISUAL EFFECTS
* Changed the display of water (taken from the "Natural water" mod).
– Expanded camera zoom (plus and minus) on strategic and tactical maps.
– Visually, snowfall is tied to the changed Fertility Levels (the strategic map is not covered by snow for 9 months a year).
STRATEGY
* Emperium levels have less effect on traits faction. AI has an advantage in the development of the Empirium.
The possible number of recruiting Armies/Fleets and Characters (Governors/Agents) has been reduced.
* AI-controlled factions and has exclisive elaboration (21 factions have elaboration) are more active, and some are aggressive from the start.
* The probability of capturing foreign agents is reduced by 50% (Base BC by 25%).
* Religion. Reduced the % required to change state religion from 35 to 25.
* Religion. Added decrease public order in the provinces from a presence foreign religion.
* At the difficulty levels of the campaign "Very high" and "Legend", decreased public order.
* All factions have increased income from looting and raiding, depending on the faction group.
* Technologies. All global settled cultures have had their required research points for Block III military technologies reduced, or research points have been replaced with money.
DIPLOMACY
* Relations between factions depending on the difference of Religions/Cultures are of great importance.
* AI (with good relationship) more willing to Trade, Marriage and Non-Aggression Pact. But less accommodating in the payment of money.
* Decreased the negative effect in diplomacy at the Emperium levels.
* During a declaration of war – the puppets do not have necessarily to go to war for the senior.
TACTIC
* The calculation of auto-resolve assault is more shifted to vanilla set. The player suffers less critical losses when auto-resolve.
* Artillery chance of being captured has been reduced.
* Much reduced AI’s desire to attack in bad weather (fog, rain, desert shtorm).
* Large onagers have increased damage (a fire shoot is better for manpower, stone shoot better for the destruction of walls and towers).
* Settlement defense. Decreased negative effects for the defending force, with a damaged (burnt) settle – from "-18" to "-4".

Only in Assembly «Aliud Bellim Civile: Orthodox Divide»
* ABC:OD assembly is the same as ABC, also:
– The Eastern Roman Empire is divided like the Western Empire
(ERE has only three provinces, the rest of the provinces are under the control of the rebels).
– Playable roman faction starting in horde stance (Romei Expeditio).
– In the factions that have undergone personal development, a rebellion mechanism has been introduced. When a faction reaches a certain strength.